Also increased strength of the player ball.

This commit is contained in:
Steffen Fündgens 2014-12-19 15:21:38 +01:00
parent 831b0ebbb6
commit bbdc6be85d

View File

@ -334,7 +334,7 @@ void Level::update(float runTime, glm::vec2 mouseDelta, bool wPressed, bool aPre
camera.updateRotation(mouseDelta/100.0f);
}
float str = 30;
float str = 100;
if(wPressed){
physics.rollForward(camera.getVector(),str);