diff --git a/level.cc b/level.cc index 9fcca9d..17c64d6 100644 --- a/level.cc +++ b/level.cc @@ -29,17 +29,10 @@ void Level::load(ACGL::OpenGL::SharedShaderProgram shader) { glm::vec3(0.0f, 0.0f, 0.0f), glm::vec3(0.0f, 0.0f, 0.0f), glm::vec3(0.0f, 0.0f, 0.0f), shader); //add player to phy -<<<<<<< HEAD - this->physics.addPlayer(0.75f,0.0f,15.0f,0.0f,1.0f,0); - - //physics.addStaticGroundPlane(); - -======= this->physics.addPlayer(0.75f,0.0f,5.0f,0.0f,1.0f,0); objects.push_back(object); physics.addStaticGroundPlane(); ->>>>>>> 29f24d6f059c3dc9fbd15a9dbf499ea17bd32a75 Model torchModel = Model("torch.obj", 0.75f); Material torchMaterial = Material("torchTexture.png", 0.1f, 0.3f, 0.7f, 10.0f); @@ -124,13 +117,8 @@ void Level::update(float runTime, glm::vec2 mouseDelta, bool wPressed, bool aPre physics.takeUpdateStep(runTime); objects[0].setPosition(physics.getPos(0)); -<<<<<<< HEAD objects[0].setRotation(physics.getRotation(0)); - - -======= lights[2].setPosition(physics.getPos(0)); ->>>>>>> 29f24d6f059c3dc9fbd15a9dbf499ea17bd32a75 } glm::vec3 Level::getAmbientLight() {