Added light block and changed physics parameters.

This commit is contained in:
Jasper 2015-01-19 18:28:28 +01:00
parent 275f013c2f
commit bd75820471

View File

@ -115,7 +115,7 @@
<object>
<modelPath>switch_inner.obj</modelPath>
<xOffset>0.0</xOffset>
<yOffset>0.0</yOffset>
<yOffset>3</yOffset>
<zOffset>0.0</zOffset>
<scale>1.0</scale>
<mass>1.0</mass>
@ -123,7 +123,7 @@
<object>
<modelPath>switch_outer.obj</modelPath>
<xOffset>0.0</xOffset>
<yOffset>0.0</yOffset>
<yOffset>2</yOffset>
<zOffset>0.0</zOffset>
<scale>1.0</scale>
<mass>0.0</mass>
@ -150,7 +150,7 @@
<ignoreHeightmap>true</ignoreHeightmap>
<object>
<modelPath>block.obj</modelPath>
<xOffset>0.0</xOffset>
<xOffset>0.0</xOffset>
<yOffset>20.0</yOffset>
<zOffset>0.0</zOffset>
<scale>1.5</scale>
@ -196,8 +196,19 @@
</object>
</composition>
<!-- Light Block -->
<composition>
<typeID>200</typeID>
<ignoreHeightmap>false</ignoreHeightmap>
<object>
<modelPath>block.obj</modelPath>
<xOffset>0.0</xOffset>
<yOffset>5.0</yOffset>
<zOffset>0.0</zOffset>
<scale>1.5</scale>
<mass>1.0</mass>
</object>
</composition>
@ -242,14 +253,14 @@
</objectData>
<objectData>
<modelPath>torch.obj</modelPath>
<modelPath>torch.obj</modelPath>
<texturePath>torchTexture.png</texturePath>
<ambientFactor>0.1</ambientFactor>
<diffuseFactor>0.3</diffuseFactor>
<specularFactor>0.7</specularFactor>
<shininess>10.0</shininess>
<physicType>TriangleMesh</physicType>
<dampningL>1.0</dampningL>
<dampningL>1</dampningL>
<dampningA>1.0</dampningA>
</objectData>
@ -258,13 +269,13 @@
<texturePath>switchTextureInner.png</texturePath>
<ambientFactor>0.1</ambientFactor>
<diffuseFactor>0.6</diffuseFactor>
<specularFactor>0.4</specularFactor>
<specularFactor>0.4</specularFactor>
<shininess>2.0</shininess>
<physicType>Box</physicType>
<width>0.5</width>
<height>0.5</height>
<length>0.5</length>
<dampningL>1.0</dampningL>
<physicType>Button</physicType>
<width>2</width>
<height>1</height>
<length>2</length>
<dampningL>0.5</dampningL>
<dampningA>1.0</dampningA>
</objectData>
@ -276,6 +287,6 @@
<specularFactor>0.4</specularFactor>
<shininess>2.0</shininess>
<physicType>TriangleMesh</physicType>
<dampningL>1.0</dampningL>
<dampningA>1.0</dampningA>
<dampningL>0.555</dampningL>
<dampningA>0.5</dampningA>
</objectData>