Removing useless includes.
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#include "graphics.hh"
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#include "graphics.hh"
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#include <iostream>
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#include <fstream>
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#include <iomanip>
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#include <iomanip>
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#include <sstream>
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#include <sstream>
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#include <ACGL/OpenGL/glloaders/extensions.hh>
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#include <ACGL/Utils/FileHelpers.hh>
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#include <ACGL/Utils/StringHelpers.hh>
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#include "model.hh"
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using namespace std;
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using namespace std;
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Graphics::Graphics() {
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Graphics::Graphics() {
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