Removing outdated comment.
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@ -27,7 +27,6 @@ class Graphics {
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glm::uvec2 windowSize;
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float nearPlane;
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float farPlane;
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// pointer to either use the vector from the level or from here
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std::vector<Light> closestLights;
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ACGL::OpenGL::SharedShaderProgram lightingShader;
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ACGL::OpenGL::SharedShaderProgram depthCubeShader;
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