Fixing waterPlane not being rendered last, leading to incorrect alpha.
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parent
67c1c812a5
commit
c2d669e5b3
6
level.cc
6
level.cc
@ -19,8 +19,8 @@ Level::~Level() {
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}
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for(unsigned int i = 0; i<objects.size(); i++) {
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delete(objects.at(i));
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delete(waterPlane);
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}
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delete(waterPlane);
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}
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void Level::load() {
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@ -60,12 +60,14 @@ void Level::render(ACGL::OpenGL::SharedShaderProgram shader, bool lightingPass,
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for(unsigned int i = 0; i<objects.size(); i++) {
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if (lightingPass) {
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objects.at(i)->render(shader, lightingPass, true, viewProjectionMatrix, shadowVPs);
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waterPlane->render(shader, lightingPass, true, viewProjectionMatrix, shadowVPs);
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}
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else {
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objects.at(i)->render(shader, lightingPass, false, viewProjectionMatrix, shadowVPs);
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}
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}
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if (lightingPass) {
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waterPlane->render(shader, lightingPass, true, viewProjectionMatrix, shadowVPs);
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}
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}
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void Level::update(float runTimeSinceLastUpdate, float runTime, glm::vec2 mouseDelta, bool wPressed, bool aPressed, bool sPressed, bool dPressed,bool kPressed, bool lPressed) {
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