Added flameHeight and flameWidth with loading from xml.
This commit is contained in:
parent
5cd13899d6
commit
c4f106bf86
@ -76,6 +76,8 @@
|
|||||||
<bColour>0.3</bColour>
|
<bColour>0.3</bColour>
|
||||||
<intensity>4.0</intensity>
|
<intensity>4.0</intensity>
|
||||||
<flameOffset>-1.5</flameOffset>
|
<flameOffset>-1.5</flameOffset>
|
||||||
|
<flameHeight>3.0</flameHeight>
|
||||||
|
<flameWidth>0.8</flameWidth>
|
||||||
</light>
|
</light>
|
||||||
</composition>
|
</composition>
|
||||||
|
|
||||||
|
4
light.cc
4
light.cc
@ -1,10 +1,12 @@
|
|||||||
#include "light.hh"
|
#include "light.hh"
|
||||||
|
|
||||||
Light::Light(glm::vec3 position, glm::vec3 colour, float intensity, float flameYOffset)
|
Light::Light(glm::vec3 position, glm::vec3 colour, float intensity, float flameYOffset, float flameHeight, float flameWidth)
|
||||||
: Entity(position, glm::vec3(0.0f, 0.0f, 0.0f)) {
|
: Entity(position, glm::vec3(0.0f, 0.0f, 0.0f)) {
|
||||||
this->colour = colour;
|
this->colour = colour;
|
||||||
this->intensity = intensity;
|
this->intensity = intensity;
|
||||||
this->flameYOffset = flameYOffset;
|
this->flameYOffset = flameYOffset;
|
||||||
|
this->flameHeight = flameHeight;
|
||||||
|
this->flameWidth = flameWidth;
|
||||||
}
|
}
|
||||||
|
|
||||||
Light::Light() {
|
Light::Light() {
|
||||||
|
4
light.hh
4
light.hh
@ -6,7 +6,7 @@
|
|||||||
|
|
||||||
class Light : public Entity {
|
class Light : public Entity {
|
||||||
public:
|
public:
|
||||||
Light(glm::vec3 position, glm::vec3 colour, float intensity, float flameYOffset = 0.0f);
|
Light(glm::vec3 position, glm::vec3 colour, float intensity, float flameYOffset = 0.0f, float flameHeight = 0.0f, float flameWidth = 0.0f);
|
||||||
Light();
|
Light();
|
||||||
glm::vec3 getColour();
|
glm::vec3 getColour();
|
||||||
float getIntensity();
|
float getIntensity();
|
||||||
@ -14,6 +14,8 @@ class Light : public Entity {
|
|||||||
~Light();
|
~Light();
|
||||||
private:
|
private:
|
||||||
float flameYOffset;
|
float flameYOffset;
|
||||||
|
float flameHeight;
|
||||||
|
float flameWidth;
|
||||||
float intensity;
|
float intensity;
|
||||||
glm::vec3 colour;
|
glm::vec3 colour;
|
||||||
};
|
};
|
||||||
|
@ -299,7 +299,9 @@ void Loader::load(std::string filePath, Level* level, std::string compositionsPa
|
|||||||
if (flameOffset != NULL){
|
if (flameOffset != NULL){
|
||||||
float offset = 0;
|
float offset = 0;
|
||||||
errorCheck(flameOffset->QueryFloatText(&offset));
|
errorCheck(flameOffset->QueryFloatText(&offset));
|
||||||
Light light = Light(lightPosition, lightColour, lightIntensity, offset);
|
float flameHeight = queryBool(xmlLight, "flameHeight");
|
||||||
|
float flameWidth = queryBool(xmlLight, "flameWidth");
|
||||||
|
Light light = Light(lightPosition, lightColour, lightIntensity, offset, flameHeight, flameWidth);
|
||||||
level->addLight(light);
|
level->addLight(light);
|
||||||
}
|
}
|
||||||
else {
|
else {
|
||||||
|
Loading…
Reference in New Issue
Block a user