Added texture.hh
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texture.hh
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15
texture.hh
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@ -0,0 +1,15 @@
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#ifndef TEXTURE_HH_INCLUDED
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#define TEXTURE_HH_INCLUDED
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#include <string>
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class Texture{
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public:
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Texture(std::string filePath);
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~Texture();
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void load();
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private:
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std::string filePath;
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};
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#endif
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