Moved all GLFW related stuff to the main files.
This commit is contained in:
parent
9b0d504191
commit
da18b1627d
58
graphics.cc
58
graphics.cc
@ -70,10 +70,6 @@ void Graphics::init(Level* level) {
|
||||
depthTexture_cube->setCompareMode(GL_COMPARE_REF_TO_TEXTURE);
|
||||
}
|
||||
|
||||
GLFWwindow* Graphics::getWindow() {
|
||||
return window;
|
||||
}
|
||||
|
||||
glm::uvec2 Graphics::getWindowSize() {
|
||||
return windowSize;
|
||||
}
|
||||
@ -211,57 +207,3 @@ glm::mat4 Graphics::buildViewMatrix(Level* level) {
|
||||
float Graphics::getFarPlane() {
|
||||
return farPlane;
|
||||
}
|
||||
|
||||
void Graphics::setGLFWHintsForOpenGLVersion( unsigned int _version )
|
||||
{
|
||||
#ifdef __APPLE__
|
||||
#if (ACGL_OPENGL_VERSION >= 30)
|
||||
// request OpenGL 3.2, will return a 4.1 context on Mavericks
|
||||
glfwWindowHint( GLFW_CONTEXT_VERSION_MAJOR, 3 );
|
||||
glfwWindowHint( GLFW_CONTEXT_VERSION_MINOR, 2 );
|
||||
glfwWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_PROFILE);
|
||||
glfwWindowHint(GLFW_OPENGL_FORWARD_COMPAT, GL_TRUE);
|
||||
#endif
|
||||
#else
|
||||
// non-apple
|
||||
glfwWindowHint( GLFW_CONTEXT_VERSION_MAJOR, _version / 10 );
|
||||
glfwWindowHint( GLFW_CONTEXT_VERSION_MINOR, _version % 10 );
|
||||
#ifdef ACGL_OPENGL_PROFILE_CORE
|
||||
glfwWindowHint(GLFW_OPENGL_FORWARD_COMPAT, GL_TRUE);
|
||||
glfwWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_PROFILE);
|
||||
#endif
|
||||
#endif
|
||||
}
|
||||
|
||||
bool Graphics::createWindow()
|
||||
{
|
||||
// Initialise GLFW
|
||||
if ( !glfwInit() )
|
||||
{
|
||||
ACGL::Utils::error() << "Failed to initialize GLFW" << std::endl;
|
||||
exit( -1 );
|
||||
}
|
||||
|
||||
// Configure OpenGL context
|
||||
setGLFWHintsForOpenGLVersion( ACGL_OPENGL_VERSION );
|
||||
|
||||
// activate multisampling (second parameter is the number of samples):
|
||||
//glfwWindowHint( GLFW_SAMPLES, 8 );
|
||||
|
||||
// request an OpenGL debug context:
|
||||
glfwWindowHint( GLFW_OPENGL_DEBUG_CONTEXT, true );
|
||||
|
||||
// define whether the window can get resized:
|
||||
glfwWindowHint(GLFW_RESIZABLE, true);
|
||||
|
||||
// try to create an OpenGL context in a window and check the supported OpenGL version:
|
||||
// R,G,B,A, Depth,Stencil
|
||||
window = glfwCreateWindow(windowSize.x, windowSize.y, "SWP MarbleGame Group C", NULL, NULL);
|
||||
if (!getWindow()) {
|
||||
ACGL::Utils::error() << "Failed to open a GLFW window - requested OpenGL: " << ACGL_OPENGL_VERSION << std::endl;
|
||||
return false;
|
||||
}
|
||||
glfwMakeContextCurrent(window);
|
||||
ACGL::init();
|
||||
return true;
|
||||
}
|
||||
|
@ -16,8 +16,6 @@ class Graphics {
|
||||
void render();
|
||||
glm::mat4 buildViewMatrix(Level* level);
|
||||
glm::uvec2 getWindowSize();
|
||||
bool createWindow();
|
||||
GLFWwindow* getWindow();
|
||||
void resize(glm::uvec2 windowSize);
|
||||
float getFarPlane();
|
||||
private:
|
||||
@ -25,7 +23,6 @@ class Graphics {
|
||||
glm::uvec2 windowSize;
|
||||
float nearPlane;
|
||||
float farPlane;
|
||||
GLFWwindow* window;
|
||||
ACGL::OpenGL::SharedShaderProgram lightingShader;
|
||||
ACGL::OpenGL::SharedShaderProgram depthShader;
|
||||
ACGL::OpenGL::SharedTexture2D depthTexture;
|
||||
|
98
main.cc
98
main.cc
@ -16,15 +16,15 @@ static void keyCallback(GLFWwindow* _window, int _key, int, int _action, int)
|
||||
if (app.isFocused() && !app.isLocked()) {
|
||||
glfwSetWindowShouldClose( _window, GL_TRUE );
|
||||
}
|
||||
glfwSetInputMode(app.getGraphics()->getWindow(), GLFW_CURSOR, GLFW_CURSOR_NORMAL);
|
||||
glfwSetInputMode(window, GLFW_CURSOR, GLFW_CURSOR_NORMAL);
|
||||
app.setCameraLock(false);
|
||||
}
|
||||
}
|
||||
|
||||
static void mouseCallback(GLFWwindow* window, int button, int action, int) {
|
||||
if (button == GLFW_MOUSE_BUTTON_LEFT && action == GLFW_PRESS) {
|
||||
glfwSetInputMode(app.getGraphics()->getWindow(), GLFW_CURSOR, GLFW_CURSOR_HIDDEN);
|
||||
glfwSetCursorPos(app.getGraphics()->getWindow(), app.getGraphics()->getWindowSize().x/2, app.getGraphics()->getWindowSize().y/2);
|
||||
glfwSetInputMode(window, GLFW_CURSOR, GLFW_CURSOR_HIDDEN);
|
||||
glfwSetCursorPos(window, app.getGraphics()->getWindowSize().x/2, app.getGraphics()->getWindowSize().y/2);
|
||||
app.setCameraLock(true);
|
||||
}
|
||||
}
|
||||
@ -36,38 +36,92 @@ static void scrollCallback(GLFWwindow* window, double xoffset, double yoffset) {
|
||||
static void focusCallback(GLFWwindow* window, int focused) {
|
||||
if (focused) {
|
||||
// Hide mouse cursor
|
||||
glfwSetInputMode(app.getGraphics()->getWindow(), GLFW_CURSOR, GLFW_CURSOR_HIDDEN);
|
||||
glfwSetInputMode(window, GLFW_CURSOR, GLFW_CURSOR_HIDDEN);
|
||||
app.setFocused(focused);
|
||||
}
|
||||
else {
|
||||
// Show mouse cursor
|
||||
glfwSetInputMode(app.getGraphics()->getWindow(), GLFW_CURSOR, GLFW_CURSOR_NORMAL);
|
||||
glfwSetInputMode(window, GLFW_CURSOR, GLFW_CURSOR_NORMAL);
|
||||
app.setFocused(focused);
|
||||
app.setCameraLock(focused);
|
||||
}
|
||||
}
|
||||
|
||||
void setGLFWHintsForOpenGLVersion( unsigned int _version )
|
||||
{
|
||||
#ifdef __APPLE__
|
||||
#if (ACGL_OPENGL_VERSION >= 30)
|
||||
// request OpenGL 3.2, will return a 4.1 context on Mavericks
|
||||
glfwWindowHint( GLFW_CONTEXT_VERSION_MAJOR, 3 );
|
||||
glfwWindowHint( GLFW_CONTEXT_VERSION_MINOR, 2 );
|
||||
glfwWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_PROFILE);
|
||||
glfwWindowHint(GLFW_OPENGL_FORWARD_COMPAT, GL_TRUE);
|
||||
#endif
|
||||
#else
|
||||
// non-apple
|
||||
glfwWindowHint( GLFW_CONTEXT_VERSION_MAJOR, _version / 10 );
|
||||
glfwWindowHint( GLFW_CONTEXT_VERSION_MINOR, _version % 10 );
|
||||
#ifdef ACGL_OPENGL_PROFILE_CORE
|
||||
glfwWindowHint(GLFW_OPENGL_FORWARD_COMPAT, GL_TRUE);
|
||||
glfwWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_PROFILE);
|
||||
#endif
|
||||
#endif
|
||||
}
|
||||
|
||||
bool createWindow()
|
||||
{
|
||||
// Initialise GLFW
|
||||
if ( !glfwInit() )
|
||||
{
|
||||
ACGL::Utils::error() << "Failed to initialize GLFW" << std::endl;
|
||||
exit( -1 );
|
||||
}
|
||||
|
||||
// Configure OpenGL context
|
||||
setGLFWHintsForOpenGLVersion( ACGL_OPENGL_VERSION );
|
||||
|
||||
// activate multisampling (second parameter is the number of samples):
|
||||
//glfwWindowHint( GLFW_SAMPLES, 8 );
|
||||
|
||||
// request an OpenGL debug context:
|
||||
glfwWindowHint( GLFW_OPENGL_DEBUG_CONTEXT, true );
|
||||
|
||||
// define whether the window can get resized:
|
||||
glfwWindowHint(GLFW_RESIZABLE, true);
|
||||
|
||||
// try to create an OpenGL context in a window and check the supported OpenGL version:
|
||||
// R,G,B,A, Depth,Stencil
|
||||
window = glfwCreateWindow(app.getGraphics()->getWindowSize().x, app.getGraphics()->getWindowSize().y, "SWP MarbleGame Group C", NULL, NULL);
|
||||
if (!window) {
|
||||
ACGL::Utils::error() << "Failed to open a GLFW window - requested OpenGL: " << ACGL_OPENGL_VERSION << std::endl;
|
||||
return false;
|
||||
}
|
||||
glfwMakeContextCurrent(window);
|
||||
ACGL::init();
|
||||
return true;
|
||||
}
|
||||
|
||||
int main( int argc, char *argv[] )
|
||||
{
|
||||
// app gets created as global variable, to work properly with GLFW
|
||||
|
||||
// Create OpenGL capable window:
|
||||
if ( !app.getGraphics()->createWindow() ) {
|
||||
if ( !createWindow() ) {
|
||||
glfwTerminate();
|
||||
exit( -1 );
|
||||
}
|
||||
|
||||
// Set window title to binary name (without the path):
|
||||
std::vector<std::string> tmp = ACGL::Utils::StringHelpers::split( std::string( argv[0] ), '/' );
|
||||
glfwSetWindowTitle(app.getGraphics()->getWindow(), tmp[tmp.size()-1].c_str() );
|
||||
glfwSetWindowTitle(window, tmp[tmp.size()-1].c_str() );
|
||||
// Ensure we can capture the escape key being pressed below
|
||||
glfwSetInputMode(app.getGraphics()->getWindow(), GLFW_STICKY_KEYS, 1);
|
||||
glfwSetInputMode(window, GLFW_STICKY_KEYS, 1);
|
||||
// set Callbacks
|
||||
glfwSetWindowSizeCallback(app.getGraphics()->getWindow(), resizeCallback);
|
||||
glfwSetKeyCallback(app.getGraphics()->getWindow(), keyCallback );
|
||||
glfwSetScrollCallback(app.getGraphics()->getWindow(), scrollCallback );
|
||||
glfwSetWindowFocusCallback(app.getGraphics()->getWindow(), focusCallback);
|
||||
glfwSetMouseButtonCallback(app.getGraphics()->getWindow(), mouseCallback);
|
||||
glfwSetWindowSizeCallback(window, resizeCallback);
|
||||
glfwSetKeyCallback(window, keyCallback );
|
||||
glfwSetScrollCallback(window, scrollCallback );
|
||||
glfwSetWindowFocusCallback(window, focusCallback);
|
||||
glfwSetMouseButtonCallback(window, mouseCallback);
|
||||
|
||||
// Enable vertical sync (on cards that support it) with parameter 1 - 0 means off
|
||||
glfwSwapInterval( 0 );
|
||||
@ -97,20 +151,20 @@ int main( int argc, char *argv[] )
|
||||
std::stringstream sstream (std::stringstream::in | std::stringstream::out);
|
||||
sstream << std::setprecision(1) << std::fixed
|
||||
<< tmp[tmp.size()-1] << " - FPS: " << frameCount / (now-showNextFPS + FPSdelay) << " " << 1000 * (now-showNextFPS + FPSdelay)/frameCount << " msec";
|
||||
glfwSetWindowTitle(app.getGraphics()->getWindow(), sstream.str().c_str() );
|
||||
glfwSetWindowTitle(window, sstream.str().c_str() );
|
||||
showNextFPS = now + FPSdelay;
|
||||
frameCount = 0;
|
||||
}
|
||||
|
||||
|
||||
if (app.isLocked() && app.getIgnoredMouseUpdates() == 0) {
|
||||
int stateW = glfwGetKey(app.getGraphics()->getWindow(), GLFW_KEY_W);
|
||||
int stateA = glfwGetKey(app.getGraphics()->getWindow(), GLFW_KEY_A);
|
||||
int stateS = glfwGetKey(app.getGraphics()->getWindow(), GLFW_KEY_S);
|
||||
int stateD = glfwGetKey(app.getGraphics()->getWindow(), GLFW_KEY_D);
|
||||
int stateW = glfwGetKey(window, GLFW_KEY_W);
|
||||
int stateA = glfwGetKey(window, GLFW_KEY_A);
|
||||
int stateS = glfwGetKey(window, GLFW_KEY_S);
|
||||
int stateD = glfwGetKey(window, GLFW_KEY_D);
|
||||
double xpos, ypos;
|
||||
glfwGetCursorPos(app.getGraphics()->getWindow(), &xpos, &ypos);
|
||||
glfwSetCursorPos(app.getGraphics()->getWindow(), app.getGraphics()->getWindowSize().x/2, app.getGraphics()->getWindowSize().y/2);
|
||||
glfwGetCursorPos(window, &xpos, &ypos);
|
||||
glfwSetCursorPos(window, app.getGraphics()->getWindowSize().x/2, app.getGraphics()->getWindowSize().y/2);
|
||||
app.getLevel()->update(now - lastUpdate,
|
||||
glm::vec2((float)ypos-app.getGraphics()->getWindowSize().y/2,
|
||||
(float)xpos-app.getGraphics()->getWindowSize().x/2),
|
||||
@ -130,12 +184,12 @@ int main( int argc, char *argv[] )
|
||||
|
||||
// MacOS X will not swap correctly is another FBO is bound:
|
||||
glBindFramebuffer( GL_FRAMEBUFFER, 0 );
|
||||
glfwSwapBuffers(app.getGraphics()->getWindow());
|
||||
glfwSwapBuffers(window);
|
||||
glfwPollEvents();
|
||||
frameCount++;
|
||||
|
||||
} // Check if the window was closed
|
||||
while( !glfwWindowShouldClose(app.getGraphics()->getWindow()) );
|
||||
while( !glfwWindowShouldClose(window) );
|
||||
|
||||
glfwTerminate();
|
||||
exit(0);
|
||||
|
Loading…
Reference in New Issue
Block a user