Updating converter with needed default values.
This commit is contained in:
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65552409f0
commit
dfaf8c0965
@ -5,8 +5,8 @@
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using namespace tinyxml2;
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using namespace tinyxml2;
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Converter::Converter(std::string levelPath, std::string compositionsPath){
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Converter::Converter(std::string levelPath, std::string levelName, std::string compositionsPath){
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xmlFile = levelPath + ".xml";
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xmlFile = levelPath + levelName + ".xml";
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//Load Compositions
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//Load Compositions
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std::string stringCompositions = compositionsPath;
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std::string stringCompositions = compositionsPath;
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@ -18,8 +18,8 @@ Converter::Converter(std::string levelPath, std::string compositionsPath){
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}
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}
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//Create a backup of the current Level png file, if no backup exists
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//Create a backup of the current Level png file, if no backup exists
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std::string pngFile = levelPath + ".png";
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std::string pngFile = levelPath + levelName + ".png";
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std::string backupPNG = levelPath + "Backup.png";
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std::string backupPNG = levelPath + levelName + "Backup.png";
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struct stat buf;
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struct stat buf;
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if(stat(backupPNG.c_str(), &buf) != 0){
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if(stat(backupPNG.c_str(), &buf) != 0){
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std::ifstream src(pngFile, std::ios::binary);
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std::ifstream src(pngFile, std::ios::binary);
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@ -63,10 +63,18 @@ Converter::Converter(std::string levelPath, std::string compositionsPath){
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XMLElement* rColourAmbient = doc->NewElement("rColour");
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XMLElement* rColourAmbient = doc->NewElement("rColour");
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XMLElement* gColourAmbient = doc->NewElement("gColour");
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XMLElement* gColourAmbient = doc->NewElement("gColour");
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XMLElement* bColourAmbient = doc->NewElement("bColour");
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XMLElement* bColourAmbient = doc->NewElement("bColour");
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XMLElement* rColourFog = doc->NewElement("rColour");
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XMLElement* rColourFogDay = doc->NewElement("rColour");
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XMLElement* gColourFog = doc->NewElement("gColour");
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XMLElement* gColourFogDay = doc->NewElement("gColour");
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XMLElement* bColourFog = doc->NewElement("bColour");
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XMLElement* bColourFogDay = doc->NewElement("bColour");
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XMLElement* alphaFog = doc->NewElement("alpha");
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XMLElement* alphaFogDay = doc->NewElement("alpha");
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XMLElement* rColourFogRise = doc->NewElement("rColour");
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XMLElement* gColourFogRise = doc->NewElement("gColour");
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XMLElement* bColourFogRise = doc->NewElement("bColour");
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XMLElement* alphaFogRise = doc->NewElement("alpha");
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XMLElement* rColourFogNight = doc->NewElement("rColour");
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XMLElement* gColourFogNight = doc->NewElement("gColour");
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XMLElement* bColourFogNight = doc->NewElement("bColour");
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XMLElement* alphaFogNight = doc->NewElement("alpha");
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lightAttributes[0]->SetText("-1.0");
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lightAttributes[0]->SetText("-1.0");
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lightAttributes[1]->SetText("1.5");
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lightAttributes[1]->SetText("1.5");
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@ -78,41 +86,65 @@ Converter::Converter(std::string levelPath, std::string compositionsPath){
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rColourAmbient->SetText("1.0");
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rColourAmbient->SetText("1.0");
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gColourAmbient->SetText("1.0");
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gColourAmbient->SetText("1.0");
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bColourAmbient->SetText("1.0");
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bColourAmbient->SetText("1.0");
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rColourFog->SetText("0.10");
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rColourFogDay->SetText("0.57");
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gColourFog->SetText("0.14");
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gColourFogDay->SetText("0.80");
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bColourFog->SetText("0.14");
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bColourFogDay->SetText("0.98");
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alphaFog->SetText("1.0");
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alphaFogDay->SetText("1.0");
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rColourFogRise->SetText("0.88");
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gColourFogRise->SetText("0.38");
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bColourFogRise->SetText("0.38");
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alphaFogRise->SetText("1.0");
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rColourFogNight->SetText("0.09");
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gColourFogNight->SetText("0.1");
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bColourFogNight->SetText("0.24");
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alphaFogNight->SetText("1.0");
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XMLElement* ambientLight = doc->NewElement("ambientLight");
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XMLElement* ambientLight = doc->NewElement("ambientLight");
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XMLElement* fogColour = doc->NewElement("fogColour");
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XMLElement* fogColourDay = doc->NewElement("fogColourDay");
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XMLElement* fogColourRise = doc->NewElement("fogColourRise");
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XMLElement* fogColourNight = doc->NewElement("fogColourNight");
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XMLElement* directionalLight = doc->NewElement("directionalLight");
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XMLElement* directionalLight = doc->NewElement("directionalLight");
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ambientLight->InsertEndChild(rColourAmbient);
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ambientLight->InsertEndChild(rColourAmbient);
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ambientLight->InsertEndChild(gColourAmbient);
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ambientLight->InsertEndChild(gColourAmbient);
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ambientLight->InsertEndChild(bColourAmbient);
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ambientLight->InsertEndChild(bColourAmbient);
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fogColour->InsertEndChild(rColourFog);
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fogColourDay->InsertEndChild(rColourFogDay);
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fogColour->InsertEndChild(gColourFog);
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fogColourDay->InsertEndChild(gColourFogDay);
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fogColour->InsertEndChild(bColourFog);
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fogColourDay->InsertEndChild(bColourFogDay);
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fogColour->InsertEndChild(alphaFog);
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fogColourDay->InsertEndChild(alphaFogDay);
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fogColourRise->InsertEndChild(rColourFogRise);
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fogColourRise->InsertEndChild(gColourFogRise);
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fogColourRise->InsertEndChild(bColourFogRise);
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fogColourRise->InsertEndChild(alphaFogRise);
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fogColourNight->InsertEndChild(rColourFogNight);
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fogColourNight->InsertEndChild(gColourFogNight);
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fogColourNight->InsertEndChild(bColourFogNight);
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fogColourNight->InsertEndChild(alphaFogNight);
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for(int i=0;i<7;i++){
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for(int i=0;i<7;i++){
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directionalLight->InsertEndChild(lightAttributes[i]);
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directionalLight->InsertEndChild(lightAttributes[i]);
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}
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}
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doc->InsertEndChild(ambientLight);
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doc->InsertEndChild(ambientLight);
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doc->InsertEndChild(fogColour);
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doc->InsertEndChild(fogColourDay);
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doc->InsertEndChild(fogColourRise);
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doc->InsertEndChild(fogColourNight);
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doc->InsertEndChild(directionalLight);
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doc->InsertEndChild(directionalLight);
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//Create global terrain Element
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//Create global terrain Element
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XMLElement* terrain = doc->NewElement("terrain");
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XMLElement* terrain = doc->NewElement("terrain");
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XMLElement* terrainHeightmap = doc->NewElement("heightmap");
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XMLElement* terrainTexture = doc->NewElement("texture");
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XMLElement* terrainTexture = doc->NewElement("texture");
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XMLElement* terrainAmbientFactor = doc->NewElement("ambientFactor");
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XMLElement* terrainAmbientFactor = doc->NewElement("ambientFactor");
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XMLElement* terrainDiffuseFactor = doc->NewElement("diffuseFactor");
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XMLElement* terrainDiffuseFactor = doc->NewElement("diffuseFactor");
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XMLElement* terrainSpecularFactor = doc->NewElement("specularFactor");
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XMLElement* terrainSpecularFactor = doc->NewElement("specularFactor");
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XMLElement* terrainShininess = doc->NewElement("shininess");
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XMLElement* terrainShininess = doc->NewElement("shininess");
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terrainTexture->SetText("seamlessTerrain.png");
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std::string heightmapPath = "heightmap" + levelName + ".png";
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terrainHeightmap->SetText(heightmapPath.c_str());
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terrainTexture->SetText("terrainTexture.png");
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terrainAmbientFactor->SetText("0.1");
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terrainAmbientFactor->SetText("0.1");
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terrainDiffuseFactor->SetText("0.8");
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terrainDiffuseFactor->SetText("0.8");
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terrainSpecularFactor->SetText("0.2");
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terrainSpecularFactor->SetText("0.2");
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terrainShininess->SetText("3.0");
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terrainShininess->SetText("1.0");
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terrain->InsertEndChild(terrainHeightmap);
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terrain->InsertEndChild(terrainTexture);
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terrain->InsertEndChild(terrainTexture);
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terrain->InsertEndChild(terrainAmbientFactor);
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terrain->InsertEndChild(terrainAmbientFactor);
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terrain->InsertEndChild(terrainDiffuseFactor);
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terrain->InsertEndChild(terrainDiffuseFactor);
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@ -122,9 +154,15 @@ Converter::Converter(std::string levelPath, std::string compositionsPath){
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//Create global skydome Element
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//Create global skydome Element
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XMLElement* skydome = doc->NewElement("skydome");
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XMLElement* skydome = doc->NewElement("skydome");
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XMLElement* skydomeModel = doc->NewElement("model");
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XMLElement* skydomeTexture = doc->NewElement("texture");
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XMLElement* skydomeTexture = doc->NewElement("texture");
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XMLElement* skydomeTextureNight = doc->NewElement("nightTexture");
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skydomeModel->SetText("skydome.obj");
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skydomeTexture->SetText("skydome.png");
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skydomeTexture->SetText("skydome.png");
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skydomeTextureNight->SetText("skydomeNight.png");
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skydome->InsertEndChild(skydomeModel);
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skydome->InsertEndChild(skydomeTexture);
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skydome->InsertEndChild(skydomeTexture);
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skydome->InsertEndChild(skydomeTextureNight);
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doc->InsertEndChild(skydome);
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doc->InsertEndChild(skydome);
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//Create global physics parameters
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//Create global physics parameters
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@ -132,7 +170,7 @@ Converter::Converter(std::string levelPath, std::string compositionsPath){
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XMLElement* playerFriction = doc->NewElement("friction");
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XMLElement* playerFriction = doc->NewElement("friction");
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XMLElement* playerStrength = doc->NewElement("strength");
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XMLElement* playerStrength = doc->NewElement("strength");
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playerFriction->SetText("0.9");
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playerFriction->SetText("0.9");
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playerStrength->SetText("100.0");
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playerStrength->SetText("300.0");
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physics->InsertEndChild(playerFriction);
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physics->InsertEndChild(playerFriction);
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physics->InsertEndChild(playerStrength);
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physics->InsertEndChild(playerStrength);
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doc->InsertEndChild(physics);
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doc->InsertEndChild(physics);
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@ -157,7 +195,7 @@ Converter::Converter(std::string levelPath, std::string compositionsPath){
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doc->InsertEndChild(positionConstraint);
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doc->InsertEndChild(positionConstraint);
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}else{
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}else{
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//Create a backup of the current Level xml file
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//Create a backup of the current Level xml file
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std::string backupXML = levelPath + "Backup.xml";
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std::string backupXML = levelPath + levelName + "Backup.xml";
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std::ifstream src(xmlFile, std::ios::binary);
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std::ifstream src(xmlFile, std::ios::binary);
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std::ofstream dst(backupXML, std::ios::binary);
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std::ofstream dst(backupXML, std::ios::binary);
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dst << src.rdbuf();
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dst << src.rdbuf();
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@ -8,7 +8,7 @@
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using namespace tinyxml2;
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using namespace tinyxml2;
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class Converter {
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class Converter {
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public:
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public:
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Converter(std::string levelPath, std::string compositionsPath);
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Converter(std::string levelPath, std::string levelName, std::string compositionsPath);
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Converter();
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Converter();
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~Converter();
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~Converter();
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void updateComposition(int idG, int idB, float posX, float posZ); //updates the position of a composition
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void updateComposition(int idG, int idB, float posX, float posZ); //updates the position of a composition
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@ -54,7 +54,7 @@ int main( int argc, char *argv[] ){
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exit(-1);
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exit(-1);
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}
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}
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std::string compositionsPath = charCompositionsPath;
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std::string compositionsPath = charCompositionsPath;
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Converter conv = Converter("../" + levelPath + levelString, "../" + compositionsPath);
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Converter conv = Converter("../" + levelPath, levelString, "../" + compositionsPath);
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//read the setup png
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//read the setup png
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printf("Loading the png.\n");
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printf("Loading the png.\n");
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