Added the loading screen to the data plus replaced switch-torches with braziers

This commit is contained in:
sfroitzheim 2015-03-06 15:19:28 +01:00
parent 23f8ea8fa7
commit e34d9e4e38
16 changed files with 330 additions and 257 deletions

View File

@ -482,7 +482,7 @@
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<distance>0.2</distance> <distance>0.1</distance>
<isBiggerThan>false</isBiggerThan> <isBiggerThan>false</isBiggerThan>
<objectNum>0</objectNum> <objectNum>0</objectNum>
<luaScript>openFirstDoor.lua</luaScript> <luaScript>openFirstDoor.lua</luaScript>
@ -6413,7 +6447,7 @@
<zRot>0.0</zRot> <zRot>0.0</zRot>
<manualPos>false</manualPos> <manualPos>false</manualPos>
<xPos>17.500000</xPos> <xPos>17.500000</xPos>
<yOffset>0.0</yOffset> <yOffset>5.0</yOffset>
<zPos>81.500000</zPos> <zPos>81.500000</zPos>
<idGreen>1</idGreen> <idGreen>1</idGreen>
<idBlue>94</idBlue> <idBlue>94</idBlue>
@ -8798,7 +8832,7 @@
<zRot>0.0</zRot> <zRot>0.0</zRot>
<manualPos>false</manualPos> <manualPos>false</manualPos>
<xPos>-81.500000</xPos> <xPos>-81.500000</xPos>
<yOffset>0.0</yOffset> <yOffset>5.0</yOffset>
<zPos>4.500000</zPos> <zPos>4.500000</zPos>
<idGreen>1</idGreen> <idGreen>1</idGreen>
<idBlue>8</idBlue> <idBlue>8</idBlue>
@ -10748,7 +10782,7 @@
<zRot>0.0</zRot> <zRot>0.0</zRot>
<manualPos>false</manualPos> <manualPos>false</manualPos>
<xPos>-172.500000</xPos> <xPos>-172.500000</xPos>
<yOffset>0.0</yOffset> <yOffset>5.0</yOffset>
<zPos>58.500000</zPos> <zPos>58.500000</zPos>
<idGreen>0</idGreen> <idGreen>0</idGreen>
<idBlue>178</idBlue> <idBlue>178</idBlue>
@ -11921,18 +11955,51 @@
<idBlue>105</idBlue> <idBlue>105</idBlue>
<typeID>20</typeID> <typeID>20</typeID>
<trigger> <trigger>
<name>-</name> <name>resetPlayer</name>
<undo>false</undo>
<xPosition>0</xPosition> <xPosition>0</xPosition>
<yPosition>0</yPosition> <yPosition>-100000</yPosition>
<zPosition>0</zPosition> <zPosition>0</zPosition>
<targetIdGreen>-</targetIdGreen> <targetIdGreen>-</targetIdGreen>
<targetIdBlue>-</targetIdBlue> <targetIdBlue>-</targetIdBlue>
<distance>1.0</distance> <distance>100015</distance>
<isBiggerThan>false</isBiggerThan> <isBiggerThan>false</isBiggerThan>
<objectNum>0</objectNum> <objectNum>0</objectNum>
<luaScript>-</luaScript> <luaScript>resetPlayer.lua</luaScript>
<toChangeIdGreen>0</toChangeIdGreen> <toChangeIdGreen>0</toChangeIdGreen>
<toChangeIdBlue>0</toChangeIdBlue> <toChangeIdBlue>105</toChangeIdBlue>
<toChangeObjNum>0</toChangeObjNum>
</trigger>
<trigger>
<name>sunStart</name>
<undo>false</undo>
<xPosition>-216</xPosition>
<yPosition>20</yPosition>
<zPosition>34</zPosition>
<targetIdGreen>-</targetIdGreen>
<targetIdBlue>-</targetIdBlue>
<distance>10</distance>
<isBiggerThan>false</isBiggerThan>
<objectNum>0</objectNum>
<luaScript>sunStart.lua</luaScript>
<toChangeIdGreen>0</toChangeIdGreen>
<toChangeIdBlue>105</toChangeIdBlue>
<toChangeObjNum>0</toChangeObjNum>
</trigger>
<trigger>
<name>sunUpdate</name>
<undo>false</undo>
<xPosition>-216</xPosition>
<yPosition>20</yPosition>
<zPosition>34</zPosition>
<targetIdGreen>-</targetIdGreen>
<targetIdBlue>-</targetIdBlue>
<distance>10</distance>
<isBiggerThan>false</isBiggerThan>
<objectNum>0</objectNum>
<luaScript>sunUpdate.lua</luaScript>
<toChangeIdGreen>0</toChangeIdGreen>
<toChangeIdBlue>105</toChangeIdBlue>
<toChangeObjNum>0</toChangeObjNum> <toChangeObjNum>0</toChangeObjNum>
</trigger> </trigger>
</composition> </composition>
@ -12114,12 +12181,14 @@
</terrain> </terrain>
<skydome> <skydome>
<texture>skydome.png</texture> <model>skydome.obj</model>
<texture>skydomeNew.png</texture>
<nightTexture>nightskydome.png</nightTexture>
</skydome> </skydome>
<physics> <physics>
<friction>0.9</friction> <friction>0.9</friction>
<strength>100.0</strength> <strength>200.0</strength>
</physics> </physics>
<positionConstraint> <positionConstraint>

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