Improved flicker functions a bit.
This commit is contained in:
parent
185371d78c
commit
ecb88e9140
@ -29,7 +29,7 @@ const float begin_2 = 0;
|
|||||||
const float end_2 = 3;
|
const float end_2 = 3;
|
||||||
|
|
||||||
float flickerFunction() {
|
float flickerFunction() {
|
||||||
return sin(time);
|
return pow(0.6*sin(10.0*time), 2) + 0.4;
|
||||||
}
|
}
|
||||||
|
|
||||||
float radiusFunction(float x) {
|
float radiusFunction(float x) {
|
||||||
|
@ -65,7 +65,7 @@ vec2 poissonDisk[16] = vec2[](
|
|||||||
);
|
);
|
||||||
|
|
||||||
float flickerFunction() {
|
float flickerFunction() {
|
||||||
return sin(time);
|
return pow(0.6*sin(10.0*time), 2) + 0.4;
|
||||||
}
|
}
|
||||||
|
|
||||||
float sampleDirectionalShadow(sampler2DShadow shadowMap, vec4 shadowCoord, float maxBias ) {
|
float sampleDirectionalShadow(sampler2DShadow shadowMap, vec4 shadowCoord, float maxBias ) {
|
||||||
|
Loading…
Reference in New Issue
Block a user