Changing lighting parameters.
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@ -625,7 +625,7 @@
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<objectData>
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<modelPath>marbleSmooth.obj</modelPath>
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<texturePath>cgtextures/marbleTexture.png</texturePath>
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<ambientFactor>0.13</ambientFactor>
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<ambientFactor>0.1</ambientFactor>
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<diffuseFactor>0.5</diffuseFactor>
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<specularFactor>0.5</specularFactor>
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<shininess>3.0</shininess>
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@ -640,7 +640,7 @@
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<objectData>
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<modelPath>block.obj</modelPath>
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<texturePath>cgtextures/blockTexture_small.png</texturePath>
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<ambientFactor>0.13</ambientFactor>
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<ambientFactor>0.1</ambientFactor>
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<diffuseFactor>0.6</diffuseFactor>
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<specularFactor>0.4</specularFactor>
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<shininess>2.0</shininess>
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@ -656,7 +656,7 @@
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<objectData>
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<modelPath>column.obj</modelPath>
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<texturePath>cgtextures/columnTexture2.png</texturePath>
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<ambientFactor>0.13</ambientFactor>
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<ambientFactor>0.1</ambientFactor>
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<diffuseFactor>0.6</diffuseFactor>
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<specularFactor>0.4</specularFactor>
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<shininess>2.0</shininess>
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@ -669,7 +669,7 @@
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<objectData>
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<modelPath>torch.obj</modelPath>
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<texturePath>cgtextures/torchTexture2.png</texturePath>
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<ambientFactor>0.13</ambientFactor>
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<ambientFactor>0.1</ambientFactor>
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<diffuseFactor>0.3</diffuseFactor>
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<specularFactor>0.7</specularFactor>
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<shininess>10.0</shininess>
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@ -683,7 +683,7 @@
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<objectData>
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<modelPath>switchInner.obj</modelPath>
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<texturePath>cgtextures/switchInnerTexture.png</texturePath>
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<ambientFactor>0.13</ambientFactor>
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<ambientFactor>0.1</ambientFactor>
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<diffuseFactor>0.6</diffuseFactor>
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<specularFactor>0.4</specularFactor>
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<shininess>2.0</shininess>
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@ -711,7 +711,7 @@
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<objectData>
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<modelPath>switchOuter.obj</modelPath>
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<texturePath>cgtextures/switchOuterTexture.png</texturePath>
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<ambientFactor>0.13</ambientFactor>
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<ambientFactor>0.1</ambientFactor>
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<diffuseFactor>0.6</diffuseFactor>
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<specularFactor>0.4</specularFactor>
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<shininess>1.0</shininess>
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@ -723,7 +723,7 @@
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<objectData>
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<modelPath>simpleWall.obj</modelPath>
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<texturePath>cgtextures/simpleWallTexture.png</texturePath>
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<ambientFactor>0.13</ambientFactor>
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<ambientFactor>0.1</ambientFactor>
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<diffuseFactor>0.6</diffuseFactor>
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<specularFactor>0.4</specularFactor>
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<shininess>1.0</shininess>
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@ -739,7 +739,7 @@
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<objectData>
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<modelPath>gate.obj</modelPath>
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<texturePath>cgtextures/gateTexture.png</texturePath>
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<ambientFactor>0.13</ambientFactor>
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<ambientFactor>0.1</ambientFactor>
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<diffuseFactor>0.6</diffuseFactor>
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<specularFactor>0.4</specularFactor>
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<shininess>2.0</shininess>
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@ -755,7 +755,7 @@
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<objectData>
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<modelPath>movableBlock.obj</modelPath>
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<texturePath>cgtextures/movableBlockTexture.png</texturePath>
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<ambientFactor>0.13</ambientFactor>
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<ambientFactor>0.1</ambientFactor>
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<diffuseFactor>0.6</diffuseFactor>
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<specularFactor>0.4</specularFactor>
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<shininess>2.0</shininess>
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@ -771,7 +771,7 @@
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<objectData>
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<modelPath>brazier.obj</modelPath>
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<texturePath>cgtextures/brazierTexture.png</texturePath>
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<ambientFactor>0.13</ambientFactor>
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<ambientFactor>0.1</ambientFactor>
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<diffuseFactor>0.6</diffuseFactor>
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<specularFactor>0.4</specularFactor>
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<shininess>1.0</shininess>
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@ -784,7 +784,7 @@
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<objectData>
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<modelPath>hint.obj</modelPath>
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<texturePath>hintTexture2.png</texturePath>
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<ambientFactor>0.13</ambientFactor>
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<ambientFactor>0.1</ambientFactor>
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<diffuseFactor>0.6</diffuseFactor>
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<specularFactor>0.4</specularFactor>
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<shininess>1.0</shininess>
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@ -797,7 +797,7 @@
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<objectData>
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<modelPath>exit.obj</modelPath>
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<texturePath>cgtextures/exitTexture.png</texturePath>
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<ambientFactor>0.13</ambientFactor>
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<ambientFactor>0.1</ambientFactor>
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<diffuseFactor>0.6</diffuseFactor>
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<specularFactor>0.4</specularFactor>
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<shininess>1.0</shininess>
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@ -13244,9 +13244,9 @@
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</fogColourRise>
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<fogColourNight>
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<rColour>0.196</rColour>
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<gColour>0.0</gColour>
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<bColour>0.392</bColour>
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<rColour>0.247</rColour>
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<gColour>0.047</gColour>
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<bColour>0.204</bColour>
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<alpha>1.0</alpha>
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</fogColourNight>
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