Do not render waterPlane if it doesn't exist.
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@ -64,7 +64,7 @@ void Level::render(ACGL::OpenGL::SharedShaderProgram shader, bool lightingPass,
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objects.at(i)->render(shader, lightingPass, false, viewProjectionMatrix, shadowVPs);
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}
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}
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if (lightingPass) {
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if (lightingPass && waterPlane) {
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waterPlane->render(shader, lightingPass, true, viewProjectionMatrix, shadowVPs);
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}
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}
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