Made death animation quicker.
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7d480d654f
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@ -79,7 +79,7 @@ void Physics::takeUpdateStep(float timeDiff)
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if(sinking)
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if(sinking)
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{
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{
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btVector3 currentPos = playerBall->getCenterOfMassPosition();
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btVector3 currentPos = playerBall->getCenterOfMassPosition();
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currentPos -= btVector3(0,0.005f,0);
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currentPos -= btVector3(0,0.35f*timeDiff,0);
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playerBall->setCenterOfMassTransform(btTransform(playerBall->getOrientation(),currentPos));
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playerBall->setCenterOfMassTransform(btTransform(playerBall->getOrientation(),currentPos));
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if(playerBall->getCenterOfMassPosition().y() < resetHight - 1.5f)
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if(playerBall->getCenterOfMassPosition().y() < resetHight - 1.5f)
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{
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{
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@ -95,7 +95,7 @@ void Physics::takeUpdateStep(float timeDiff)
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else
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else
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{
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{
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btVector3 currentPos = playerBall->getCenterOfMassPosition();
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btVector3 currentPos = playerBall->getCenterOfMassPosition();
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currentPos += btVector3(0,0.009f,0);
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currentPos += btVector3(0,0.9f*timeDiff,0);
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playerBall->setCenterOfMassTransform(btTransform(playerBall->getOrientation(),currentPos));
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playerBall->setCenterOfMassTransform(btTransform(playerBall->getOrientation(),currentPos));
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if(playerBall->getCenterOfMassPosition().y() >= startPosition.y() + 1)
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if(playerBall->getCenterOfMassPosition().y() >= startPosition.y() + 1)
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