Should have been in the last commit.
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9b89007674
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@ -16,10 +16,6 @@ class Graphics {
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Graphics(glm::uvec2 windowSize, float nearPlane, float farPlane, int cube_size,
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Graphics(glm::uvec2 windowSize, float nearPlane, float farPlane, int cube_size,
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unsigned int maxShadowRenderCount, std::string screenPath,
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unsigned int maxShadowRenderCount, std::string screenPath,
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std::string screenContinuePath);
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std::string screenContinuePath);
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Graphics(const Graphics &other);
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Graphics(Graphics &&other);
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Graphics& operator= (const Graphics &other);
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Graphics& operator= (Graphics &&other);
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Graphics();
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Graphics();
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void init(Level* level);
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void init(Level* level);
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void render(double time);
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void render(double time);
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@ -27,10 +27,6 @@ class Graphics;
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class Level {
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class Level {
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public:
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public:
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Level(std::string xmlFilePath);
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Level(std::string xmlFilePath);
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Level(const Level &other);
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Level(const Level &&other);
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Level& operator=(const Level &other);
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Level& operator=(const Level &&other);
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Level();
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Level();
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~Level();
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~Level();
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void load();
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void load();
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