Commit Graph

12 Commits

Author SHA1 Message Date
Steffen Fündgens
0a2d0c2f75 Implemented half the loading of triggers. 2014-12-15 14:59:03 +01:00
Steffen Fündgens
0a54807ceb Moved mass from objectType to singular objects. Now loading physics from xml, but with a dummy-box instead of meshes. 2014-12-15 13:08:35 +01:00
Steffen Fündgens
f43f866fc4 Implemented loading of physical objects. Compositions.xml holds mostly Dummy-Values for those. 2014-12-12 16:52:05 +01:00
Steffen Fündgens
f8773134f5 Adjusted the name of the marbles texture in Compositions.xml... 2014-12-12 16:28:34 +01:00
Steffen Fündgens
8bba52d35d Implemented loading of gloabal lighting. Added physics parameters to Compositions.xml. 2014-12-12 16:24:47 +01:00
Steffen Fündgens
d2afede893 Added loading of lights, adjusted Compositions.xml and Level0.png to test it. 2014-12-08 15:19:50 +01:00
Steffen Fündgens
ab3f644ad3 Added objectData to Compositions.xml. It contains texture data as of now. 2014-12-05 16:55:17 +01:00
Steffen Fündgens
1e82b32032 Changed model and texture names to not start with capital letters. 2014-12-05 16:36:31 +01:00
Steffen Fündgens
3fd4c4d156 Implemented error checking for XML. Fixed loading of OBJ-Files. 2014-12-05 14:45:44 +01:00
Steffen Fündgens
56c2655b34 integrating tinyxml into level, adding lights to compositions 2014-12-05 12:47:02 +01:00
Steffen Fündgens
b36cbb9230 Compositions.xml makes sense now 2014-12-02 13:13:20 +01:00
Steffen Fündgens
2ed33268cb added example Compositions.xml, implemented most of newComposition() method 2014-11-28 17:05:49 +01:00