Faerbit
|
486713683d
|
Added non-linearization to get rid of fragments.
|
2015-02-05 13:19:51 +01:00 |
|
Faerbit
|
febb1dbab3
|
Increased precision of depth textures.
|
2015-02-04 23:10:51 +01:00 |
|
Faerbit
|
78f4e30f8f
|
Additional cleanup.
|
2015-02-04 23:08:23 +01:00 |
|
Faerbit
|
4f8b90f441
|
Reintroducing broken assert, because it's important.
|
2015-02-04 22:55:34 +01:00 |
|
Faerbit
|
f45603fe4c
|
Did a little bit of cleanup.
|
2015-02-04 22:54:40 +01:00 |
|
Faerbit
|
d50f624004
|
Moved loading functionality to loader class.
|
2015-02-04 17:16:06 +01:00 |
|
Faerbit
|
1f817a7ecd
|
Got Point Light Shadows working. YEEHAW!
|
2015-02-04 14:27:41 +01:00 |
|
Steffen Fündgens
|
ecca21754b
|
Added a comment and changed dampning values that were randomly 1.
|
2015-02-03 13:21:52 +01:00 |
|
Steffen Fündgens
|
8f3875a1c0
|
Adjusted a composition, found out that all TriMeshs fall through the heightmap.
|
2015-02-03 13:10:14 +01:00 |
|
Steffen Fündgens
|
df884666b5
|
Scaling of the player ball is now possible.
|
2015-02-03 12:36:42 +01:00 |
|
Steffen Fündgens
|
c57d73317c
|
Added scaling to the physic of Box and Button. Adjusted the objectData for block.obj perfectly.
|
2015-02-03 12:29:35 +01:00 |
|
Faerbit
|
d82a8d96bd
|
Changed how depth values are written. Works even less than before.
|
2015-02-02 19:58:16 +01:00 |
|
Steffen Fündgens
|
bb57eb2263
|
Added status prints to the converter.
|
2015-02-02 13:37:58 +01:00 |
|
Steffen Fündgens
|
a018d5f547
|
Added and tested physics boxes for the switchOuter. Graphical object to match them is missing.
|
2015-02-02 13:20:20 +01:00 |
|
Steffen Fündgens
|
1d89537a33
|
Changed trigger indices to match physicObjects instead of objects, adjusted removeObject function.
|
2015-02-02 12:43:32 +01:00 |
|
Steffen Fündgens
|
dbd61cd27e
|
Removed unnecessary rotation from a lightsource.
|
2015-02-02 12:40:25 +01:00 |
|
Faerbit
|
64b4f52fcc
|
Merge branch 'debug-shadows' of github.com:Faerbit/swp into debug-shadows
|
2015-01-31 20:02:28 +01:00 |
|
Faerbit
|
f025b69206
|
Tried correcting an error. Unsure if it will work.
|
2015-01-31 20:02:23 +01:00 |
|
Jasper
|
0553b64abc
|
Merge branch 'master' of github.com:Faerbit/swp
|
2015-01-30 17:33:41 +01:00 |
|
Jasper
|
a49f4509b1
|
added inital rotation to physics, had the springs fixed (was NOT my fault)
|
2015-01-30 17:29:48 +01:00 |
|
Fabian Klemp
|
9fde8009e8
|
Additional debug stuff.
|
2015-01-30 15:47:07 +01:00 |
|
sfroitzheim
|
3278bf5302
|
Added some new walls and changed some physics properties (still not working properly)
|
2015-01-30 15:28:09 +01:00 |
|
Fabian Klemp
|
6549406049
|
Only sample shadows from the first light source.
|
2015-01-30 15:11:00 +01:00 |
|
sfroitzheim
|
6b00c574b8
|
Added new ground tiles for a ruins area to the data
|
2015-01-30 14:15:07 +01:00 |
|
Jasper
|
7f87d56b0e
|
fine tuned the camera nad added more comments to physics.cc
|
2015-01-30 13:32:16 +01:00 |
|
Jasper
|
477da05464
|
implimented a rough version of a physics driven camera
|
2015-01-29 14:10:28 +01:00 |
|
Jasper
|
b21b9e3636
|
fixed size ratios of objects
|
2015-01-29 13:39:37 +01:00 |
|
Jasper
|
ecff8b5cf7
|
added a scaling factor to triangle meshes to compensate for diffrent scaling (somehow from bullet, idk) and started adding comments to physics.cc
|
2015-01-29 13:15:45 +01:00 |
|
Faerbit
|
f275733eeb
|
Now mirroring the cube face on their own again.
|
2015-01-28 17:26:02 +01:00 |
|
sfroitzheim
|
fcbc228438
|
Fixed some problems with the new bridge (wasn't able to roll onto it) and changed some heightmap heights
|
2015-01-28 15:49:38 +01:00 |
|
sfroitzheim
|
b957ba27bd
|
Added a model for a gate and added it to the scene with some additional level improvements
|
2015-01-28 15:19:35 +01:00 |
|
Steffen Fündgens
|
ccc7cbaa9c
|
Deleted a torch that had a duplicate ID and let the converter recreate it. Shadows look weirder now. This might be good for debugging the shadows.
|
2015-01-27 12:25:16 +01:00 |
|
Steffen Fündgens
|
0ce663a592
|
Fixed a bug i created in my previous commit. Made output in case of errors more informative.
|
2015-01-27 12:21:30 +01:00 |
|
Steffen Fündgens
|
01a9126b0a
|
Improved user interaction and a little code rework.
|
2015-01-27 11:50:51 +01:00 |
|
Faerbit
|
9c8f05e906
|
Small parameter changes.
|
2015-01-27 11:14:00 +01:00 |
|
Faerbit
|
cf9e3e2b39
|
Fixed saving of depthbuffer.
|
2015-01-26 23:11:04 +01:00 |
|
Faerbit
|
7d21978903
|
Implemented saving depthbuffer face to png. Doesn't work right now.
|
2015-01-26 21:48:44 +01:00 |
|
Faerbit
|
00f9091bc3
|
Updating lights on creation and also using constant.
|
2015-01-26 00:18:09 +01:00 |
|
Faerbit
|
4cef0b31d3
|
Updating lights only every half a second now, for performance.
|
2015-01-26 00:06:31 +01:00 |
|
Faerbit
|
6fa2e4e1b8
|
Moved all GLFW related stuff to the main files.
|
2015-01-25 23:29:37 +01:00 |
|
Faerbit
|
9589f70c77
|
Updated Readme.md.
|
2015-01-25 23:09:23 +01:00 |
|
Faerbit
|
106ec8b6f6
|
Changed comment.
|
2015-01-25 23:07:49 +01:00 |
|
Steffen Fündgens
|
688a4e6114
|
Rotate parameter for physics.add should now be false if the object has a positionConstraint.
|
2015-01-23 16:51:09 +01:00 |
|
Steffen Fündgens
|
a996a09457
|
Corrected spaces.
|
2015-01-23 16:41:56 +01:00 |
|
Steffen Fündgens
|
3ceaa89b27
|
Merge branch 'master' of github.com:Faerbit/swp
|
2015-01-23 16:04:13 +01:00 |
|
Steffen Fündgens
|
2dee196307
|
Converter can now reuse IDs of deleted compositions.
|
2015-01-23 16:02:50 +01:00 |
|
Steffen Fündgens
|
f3580555cd
|
Added more exits after errors.
|
2015-01-23 16:02:10 +01:00 |
|
sfroitzheim
|
c24a7162c6
|
Merge branch 'master' of https://github.com/Faerbit/swp
|
2015-01-23 14:56:19 +01:00 |
|
sfroitzheim
|
06002f78b6
|
Added some walls to the scene properly (weird physics bugs are apparent)
|
2015-01-23 14:56:02 +01:00 |
|
Steffen Fündgens
|
e9390d860b
|
Fixed a drawing bug for the pointlight shadows.
|
2015-01-23 14:33:04 +01:00 |
|