Steffen Fündgens
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defbcc056b
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Fixing shader; merge was wrong.
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2015-01-19 13:44:38 +01:00 |
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Steffen Fündgens
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7d372b632f
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Merge branch 'linearized' of github.com:Faerbit/swp
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2015-01-19 13:16:08 +01:00 |
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Faerbit
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f6a88683b7
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Removed Cascaded Shadow Mapping because it is not realistic to get it working in the remaining time.
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2015-01-19 00:52:57 +01:00 |
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Faerbit
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ee87a259a3
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Linearization of depth buffer. Didn't change graphics in any way.
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2015-01-19 00:40:28 +01:00 |
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Faerbit
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e23b53e4a2
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Calulating fogEnd by farPlane.
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2014-12-19 13:27:05 +01:00 |
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Faerbit
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6f91e959b6
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Revert "Not using pointlight shadows."
This reverts commit e00cb787c8 .
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2014-12-15 22:00:23 +01:00 |
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Steffen Fündgens
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c593d93ef0
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Not using pointlight shadows.
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2014-12-15 16:48:42 +01:00 |
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Faerbit
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153a619035
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Point light shadows for the first point light does something. Seems pretty broken.
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2014-12-15 15:58:55 +01:00 |
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Faerbit
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fd0a5386e5
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Reducing OpenGL version number to 3.2 again.
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2014-12-15 15:10:19 +01:00 |
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Faerbit
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a707c6c2bf
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Now using OpenGL 4.0.
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2014-12-15 13:31:31 +01:00 |
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Faerbit
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202323f054
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Limited light sources to 32 instead of 128.
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2014-12-15 01:16:43 +01:00 |
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Faerbit
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11b99dfe82
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Put some code in a function.
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2014-12-05 00:57:17 +01:00 |
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Faerbit
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867b1e4a60
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Implemented cascaded shadow mapping.
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2014-12-04 17:19:58 +01:00 |
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Faerbit
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88a841f84a
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Implemented early bailing.
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2014-12-04 15:08:08 +01:00 |
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Faerbit
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5abc7bf3af
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Implemented poisson sampling.
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2014-12-04 14:53:07 +01:00 |
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Faerbit
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80a751f1b5
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Improving bias on slopes.
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2014-12-04 13:26:06 +01:00 |
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Faerbit
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c88ea7cee8
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Changing shadow map sampler from sampler2D to sampler2Dshadow and removing now useless colour texture.
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2014-12-04 13:21:20 +01:00 |
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Faerbit
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d8edfd2ea9
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Implemented basic shadows for sun light. Also fixed bug with far plane always staying the same.
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2014-12-04 01:13:59 +01:00 |
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Faerbit
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7c8b301fc6
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Changed fog functions a little bit more. Looks nice enough.
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2014-11-25 13:54:00 +01:00 |
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Faerbit
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c98909631a
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Changed fog function from exp to linear.
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2014-11-25 13:24:02 +01:00 |
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Faerbit
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6ca47cbdfe
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Improved fog a little bit.
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2014-11-21 02:46:02 +01:00 |
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Faerbit
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235cde0d74
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Added skybox and refined fog a bit. Fog still needs a lot of work.
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2014-11-21 02:38:03 +01:00 |
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Faerbit
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94271dd9dd
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Implemented simple fog.
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2014-11-19 01:58:48 +01:00 |
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Faerbit
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52dc055554
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Now using built-in exp function.
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2014-11-19 01:58:25 +01:00 |
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Faerbit
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d18cf76cea
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Changing how the intensity is calculated.
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2014-11-19 00:59:33 +01:00 |
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Faerbit
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3678c7ef80
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Clamping diffuse color for more realistic lighting.
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2014-11-19 00:46:51 +01:00 |
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Fabian Klemp
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c87d62cae9
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Added directional lighting.
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2014-11-17 17:51:15 +01:00 |
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Fabian Klemp
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f87af894c1
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Added alpha shading.
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2014-11-17 16:15:56 +01:00 |
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Faerbit
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49acfc4d97
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Adding specular part to lighting model.
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2014-11-07 11:37:26 +01:00 |
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Faerbit
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b74534c62a
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Only take calculate light contribution with meaningful contributions.
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2014-11-04 12:24:19 +01:00 |
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Faerbit
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589e0df6ea
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Shader now respects distance between light source and fragment.
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2014-11-04 00:47:35 +01:00 |
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Faerbit
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afbf41ea0d
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Shading now respects colours.
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2014-11-03 23:54:35 +01:00 |
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Fabian Klemp
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b68a2bb079
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Renamed shaders.
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2014-10-31 13:06:14 +01:00 |
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