Jasper
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25c6c6b6e1
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small changes to trimesh scaling
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2015-01-19 15:33:44 +01:00 |
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Jasper
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b8616609a5
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Merge branch 'master' of github.com:Faerbit/swp
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2015-01-19 15:25:08 +01:00 |
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Jasper
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1fdf8fabaf
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added trimesh back to collision
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2015-01-19 15:24:44 +01:00 |
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sfroitzheim
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8c5d485101
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Merge branch 'master' of https://github.com/Faerbit/swp
Conflicts:
Levels/ObjectSetups/Level1.xml
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2015-01-19 15:18:34 +01:00 |
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sfroitzheim
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1de9e862d0
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Added improved starting bridge version
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2015-01-19 15:15:18 +01:00 |
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Jasper
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0d101a3e4b
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fixed the issue with shpere portruding into blocks
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2015-01-19 15:11:56 +01:00 |
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Jasper
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7d9e65fe13
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fixed small bug with balls
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2015-01-19 14:57:20 +01:00 |
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Jasper
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ac3136964f
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Merge branch 'master' of github.com:Faerbit/swp
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2015-01-19 14:01:46 +01:00 |
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Jasper
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94d766e11f
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added collision masks and button creator
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2015-01-19 14:01:05 +01:00 |
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sfroitzheim
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57fbc655ab
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Added torch for testing.
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2015-01-19 13:59:50 +01:00 |
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Steffen Fündgens
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defbcc056b
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Fixing shader; merge was wrong.
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2015-01-19 13:44:38 +01:00 |
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Steffen Fündgens
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7d372b632f
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Merge branch 'linearized' of github.com:Faerbit/swp
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2015-01-19 13:16:08 +01:00 |
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Steffen Fündgens
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4fa28b2088
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Added more error checking to the converter.
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2015-01-19 11:15:41 +01:00 |
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Steffen Fündgens
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60f24c762f
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Fixed the bug that caused the duplicate marble lately.
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2015-01-19 11:15:06 +01:00 |
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Faerbit
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f6a88683b7
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Removed Cascaded Shadow Mapping because it is not realistic to get it working in the remaining time.
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2015-01-19 00:52:57 +01:00 |
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Faerbit
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ee87a259a3
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Linearization of depth buffer. Didn't change graphics in any way.
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2015-01-19 00:40:28 +01:00 |
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Steffen
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36ea806c4f
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Added the option to define initial position constraints in the Level.xml file.
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2015-01-17 14:07:12 +01:00 |
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Steffen
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0184a1684a
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Updated scripts and added scripts for opening the door in Level1
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2015-01-17 13:37:09 +01:00 |
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Steffen
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698d917d4c
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Created a moveObject function in the Level class.
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2015-01-17 13:30:33 +01:00 |
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Steffen
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b3f11542d2
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Removed the lua state from the physics.
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2015-01-17 13:11:43 +01:00 |
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Steffen
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abf382a70e
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Added new composition
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2015-01-17 12:38:27 +01:00 |
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Steffen
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acd847921d
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Added ignoreHeightmap option to compositions in Compositions.xml.
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2015-01-17 12:24:54 +01:00 |
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Steffen
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cc2ed4fcf9
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Added to TARGET_LINK_LIBRARIES, now compiles on my home pc.
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2015-01-17 12:12:27 +01:00 |
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Steffen Fündgens
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7935b6aa0c
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Merge branch 'master' of github.com:Faerbit/swp
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2015-01-16 16:52:11 +01:00 |
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Steffen Fündgens
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476c40cb00
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started working on an actual trigger for Level1
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2015-01-16 16:52:04 +01:00 |
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Steffen Fündgens
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956da26624
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moved the triggered/not triggered information to lua
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2015-01-16 16:51:36 +01:00 |
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sfroitzheim
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44d7d4f107
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Fixed a few bugs like duplicate marble(bridge will be fixed at monday)
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2015-01-16 16:47:55 +01:00 |
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sfroitzheim
|
b5937ce772
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Merge branch 'master' of https://github.com/Faerbit/swp
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2015-01-16 16:38:24 +01:00 |
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sfroitzheim
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036a9cb365
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Additional changes with the heightmap
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2015-01-16 16:37:00 +01:00 |
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Jasper
|
454e7bb972
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Merge branch 'master' of github.com:Faerbit/swp
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2015-01-16 16:19:53 +01:00 |
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Jasper
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917008167e
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Added position Constraint structure, an add/remove function for them, and added their handeling to the update function
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2015-01-16 16:17:26 +01:00 |
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Jasper
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86fd4a6123
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Fixed block so that it doesnt BLOW EVERYTHING UP!
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2015-01-16 15:40:07 +01:00 |
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Steffen Fündgens
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c7dd152dbd
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changed heightmap scaling
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2015-01-16 14:02:36 +01:00 |
|
Faerbit
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152e821f71
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Removing the rest of the binary files from lua.
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2015-01-15 17:39:20 +01:00 |
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Faerbit
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692b530ac8
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Adding libreadline for lua to ubuntu docker image.
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2015-01-15 17:34:41 +01:00 |
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Faerbit
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05362f6f6d
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Now also compiling lua from source before everything else.
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2015-01-15 17:26:37 +01:00 |
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Faerbit
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e5851a02a6
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Removing lua binaries because they shouldn't be tracked.
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2015-01-15 17:17:14 +01:00 |
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Faerbit
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8451d3b992
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Adding lua Makefiles.
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2015-01-15 17:15:53 +01:00 |
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sfroitzheim
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3636be675a
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Improved level heightmap (still not finished though)
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2015-01-15 15:09:42 +01:00 |
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Steffen Fündgens
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5ce1b3a86d
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Triggers now adapt if the object they want to do something with gets deleted or changes its index.
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2015-01-13 18:18:13 +01:00 |
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Steffen Fündgens
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78aef93eef
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Added and used a new trigger without recompiling, scripting really works. :)
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2015-01-13 17:52:31 +01:00 |
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Steffen Fündgens
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b09451092b
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Now passing the Lua State to the physics, so that Lua can directly access physics functions.
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2015-01-13 17:50:15 +01:00 |
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Steffen Fündgens
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74d45e7d38
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Lua script works now, worked around the bug by saving the name as a std::string.
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2015-01-13 17:21:15 +01:00 |
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Steffen Fündgens
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76b8b3bc03
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Moved triggering to lua, got a strange bug with the const char* holding the name of the lua script.
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2015-01-13 13:52:22 +01:00 |
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Steffen Fündgens
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6f30050403
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Integrated Lua into our project. Triggers are now able to call a Lua Script. Havent figured out how to let the Script do anything usefull yet.
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2015-01-09 16:51:28 +01:00 |
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Steffen Fündgens
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b8d45cc522
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Moved all dampning parameters (except for the camera) to Compositions.xml.
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2015-01-06 13:31:53 +01:00 |
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Steffen Fündgens
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3560957d67
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Moved friction and player strength to Level.xml.
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2015-01-06 13:14:30 +01:00 |
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Steffen Fündgens
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6bec8fc01d
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Added the option to give a trigger a target composition. The position the trigger activates at is the old manually set position + the position of the target composition.
|
2014-12-19 16:15:29 +01:00 |
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Steffen Fündgens
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8a66bade63
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Ignoring blender backup files.
|
2014-12-19 15:22:34 +01:00 |
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Steffen Fündgens
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bc348aef35
|
Also increased strength of the player ball.
|
2014-12-19 15:21:38 +01:00 |
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