Commit Graph

15 Commits

Author SHA1 Message Date
Jasper
2c512acc13 Modified adders in physics to no longer accept float x,y,z but entity/object instead. 2014-11-21 12:56:30 +01:00
Jasper
f063b7ef8b added box in physics 2014-11-21 12:50:11 +01:00
Jasper
dfd6b3789a Normalized body movement (still has float strength to change magnitude) 2014-11-21 12:31:29 +01:00
Jasper
00182a509c fixed terrain offset 2014-11-17 18:54:19 +01:00
Jasper
6c32a0c35a getting the sizes juuuuuuuust right 2014-11-17 16:28:31 +01:00
Jasper
1e7c7989de further improving physics and interaction 2014-11-17 16:07:40 +01:00
Jasper
288d509316 Changed rollForward to accept vector going from camera to bball 2014-11-17 13:21:27 +01:00
Jasper
24a812ed07 spelling fix 2014-11-17 13:14:48 +01:00
Jasper
e579fe1d75 added wasd recognition, prepared roll forward to accept vec3 pos instead of mat3 rot 2014-11-17 13:12:51 +01:00
Jasper
cac4672c7c Implimented a basic version of Physics into level with a ball colliding with a static plain. 2014-11-17 12:57:16 +01:00
Jasper
3eb406efd1 Added addPlayer analog to addSphere and added a check to make sure incice stay synchronized (possibly dangerous but needs to be tested) 2014-11-14 16:23:14 +01:00
Jasper
6c0c973305 added Roll forward methode, needs testing to be sure. 2014-11-14 15:48:50 +01:00
Jasper
d5198ff4f5 Added getRotation in physics to give rotation of object back as 4x4Matrix 2014-11-14 15:15:29 +01:00
Jasper
ba8be9e10d aaah 2014-11-14 14:23:10 +01:00
Jasper
58cc753aec terrain added 2014-11-14 14:17:04 +01:00