Steffen Fündgens
|
3a7dd27d31
|
Integrated Simons Level1.png changes from the .xcf.
|
2015-02-27 17:21:52 +01:00 |
|
Steffen Fündgens
|
2d872c644e
|
Turned the heightmap loading around so the level now is like the png. The wall backsides dont seem to have textures...
|
2015-02-27 16:53:46 +01:00 |
|
sfroitzheim
|
5cb28c8440
|
Added an example of bridges meeting properly to the scene (in the big switch room where are no switches yet)
|
2015-02-26 17:11:02 +01:00 |
|
Faerbit
|
a21aa613bd
|
Removing flame offset from Level.xml because it should be in the Compositions.xml.
|
2015-02-24 15:28:53 +01:00 |
|
Faerbit
|
e08eda317c
|
Adding flame.
|
2015-02-24 12:56:55 +01:00 |
|
Steffen Fündgens
|
c569e5099d
|
Adjusted the converter to be robust against IDs being overwritten with zeros in the png. Sucessfully ran it.
|
2015-02-20 15:06:43 +01:00 |
|
Steffen Fündgens
|
a209acc6c9
|
Adjusted the mass of switchInner and the force that keeps it in place. The movableBlock can now push the switch down.
|
2015-02-17 12:25:12 +01:00 |
|
Faerbit
|
397d2729e8
|
Do not implicitly set extensions of script files.
|
2015-02-15 19:34:15 +01:00 |
|
Steffen
|
115e827ef1
|
Got scripts to work as intended, had to use an ugly hack for it.
|
2015-02-15 16:11:31 +01:00 |
|
Faerbit
|
89a73f3776
|
Restructured directory tree.
|
2015-02-14 09:49:29 +01:00 |
|