Faerbit
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877bfae6d0
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Give the luaState a proper name.
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2015-02-15 19:37:13 +01:00 |
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Faerbit
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397d2729e8
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Do not implicitly set extensions of script files.
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2015-02-15 19:34:15 +01:00 |
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Steffen Fündgens
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2bfad25510
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Added loading from config.xml, then debuged it for more than three hours...
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2015-02-06 18:00:14 +01:00 |
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Steffen Fündgens
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956da26624
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moved the triggered/not triggered information to lua
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2015-01-16 16:51:36 +01:00 |
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Steffen Fündgens
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5ce1b3a86d
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Triggers now adapt if the object they want to do something with gets deleted or changes its index.
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2015-01-13 18:18:13 +01:00 |
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Steffen Fündgens
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74d45e7d38
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Lua script works now, worked around the bug by saving the name as a std::string.
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2015-01-13 17:21:15 +01:00 |
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Steffen Fündgens
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76b8b3bc03
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Moved triggering to lua, got a strange bug with the const char* holding the name of the lua script.
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2015-01-13 13:52:22 +01:00 |
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Steffen Fündgens
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6f30050403
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Integrated Lua into our project. Triggers are now able to call a Lua Script. Havent figured out how to let the Script do anything usefull yet.
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2015-01-09 16:51:28 +01:00 |
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Fabian Klemp
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1ebccbf325
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Moved trigger functions to trigger class.
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2014-12-16 12:40:30 +01:00 |
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Fabian Klemp
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64f3518dc3
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Fixed triggers. Now deletes a truly random object.
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2014-12-16 12:19:48 +01:00 |
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Steffen Fündgens
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b26d904023
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Implemented simple triggers.
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2014-12-15 18:43:10 +01:00 |
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Steffen Fündgens
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0a2d0c2f75
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Implemented half the loading of triggers.
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2014-12-15 14:59:03 +01:00 |
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Steffen Fündgens
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0351745376
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Fixed the trigger skeleton
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2014-12-15 13:39:24 +01:00 |
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Steffen Fündgens
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3450abd970
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Startet implementing a trigger skeleton.
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2014-12-15 13:36:04 +01:00 |
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