Commit Graph

16 Commits

Author SHA1 Message Date
Fabian Klemp
3c3ba3e524 Corrected bias calculation for point light shadows. 2015-03-09 16:41:12 +01:00
Fabian Klemp
330ce60564 Changed a few parameters corresponding with the sunrise. 2015-03-09 15:43:12 +01:00
Fabian Klemp
53636d1182 Added wind simulation. 2015-03-09 14:14:17 +01:00
Faerbit
e935b9fb63 Made flickering dependent of the wind power. 2015-03-09 11:13:12 +01:00
Faerbit
dd914a555c Gave sun rise more different colors. 2015-03-09 00:39:59 +01:00
Faerbit
3403f9778d Changed flame function to cosine to be able to rotate it properly. Also changed corresponding parameters. 2015-03-08 23:13:16 +01:00
Faerbit
a4caa6a402 Disabled directional light if its below the map. 2015-03-08 14:56:18 +01:00
Faerbit
8570a305d4 Increases frequency of flickering. 2015-03-08 11:31:06 +01:00
Faerbit
b6e15f8c4e Improved flicker functions a bit. 2015-03-08 10:50:12 +01:00
Faerbit
b953ae878b Added flickering to lighting shader. 2015-03-08 01:59:38 +01:00
Faerbit
da761b2e72 Added movement to water texture. Movement speed currently hard coded. 2015-03-07 14:56:16 +01:00
Faerbit
7597b068cb Made bias variable to get smaller bias for smaller shadow maps. 2015-03-03 11:04:39 +01:00
Faerbit
e6251f8cba Mix borders of directional shadow maps. 2015-02-28 15:10:14 +01:00
Faerbit
2da70f156d Reintroduced cascaded shadow mapping while also fixing it. The old bug with popping shadows should be fixed now. 2015-02-28 14:40:54 +01:00
Faerbit
7ff11e1105 Removed unused code. 2015-02-28 13:51:22 +01:00
Faerbit
89a73f3776 Restructured directory tree. 2015-02-14 09:49:29 +01:00