Steffen Fündgens
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476c40cb00
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started working on an actual trigger for Level1
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2015-01-16 16:52:04 +01:00 |
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Steffen Fündgens
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956da26624
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moved the triggered/not triggered information to lua
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2015-01-16 16:51:36 +01:00 |
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sfroitzheim
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3636be675a
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Improved level heightmap (still not finished though)
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2015-01-15 15:09:42 +01:00 |
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Steffen Fündgens
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5ce1b3a86d
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Triggers now adapt if the object they want to do something with gets deleted or changes its index.
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2015-01-13 18:18:13 +01:00 |
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Steffen Fündgens
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78aef93eef
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Added and used a new trigger without recompiling, scripting really works. :)
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2015-01-13 17:52:31 +01:00 |
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Steffen Fündgens
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b09451092b
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Now passing the Lua State to the physics, so that Lua can directly access physics functions.
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2015-01-13 17:50:15 +01:00 |
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Steffen Fündgens
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74d45e7d38
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Lua script works now, worked around the bug by saving the name as a std::string.
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2015-01-13 17:21:15 +01:00 |
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Steffen Fündgens
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76b8b3bc03
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Moved triggering to lua, got a strange bug with the const char* holding the name of the lua script.
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2015-01-13 13:52:22 +01:00 |
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Steffen Fündgens
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6f30050403
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Integrated Lua into our project. Triggers are now able to call a Lua Script. Havent figured out how to let the Script do anything usefull yet.
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2015-01-09 16:51:28 +01:00 |
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Steffen Fündgens
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b8d45cc522
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Moved all dampning parameters (except for the camera) to Compositions.xml.
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2015-01-06 13:31:53 +01:00 |
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Steffen Fündgens
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3560957d67
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Moved friction and player strength to Level.xml.
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2015-01-06 13:14:30 +01:00 |
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Steffen Fündgens
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6bec8fc01d
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Added the option to give a trigger a target composition. The position the trigger activates at is the old manually set position + the position of the target composition.
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2014-12-19 16:15:29 +01:00 |
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Steffen Fündgens
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a7c3ad0138
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Triangulated block.
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2014-12-19 15:14:33 +01:00 |
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Steffen Fündgens
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8d12f676db
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Triangulated faces of the torch and added it to the Level again.
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2014-12-19 15:09:00 +01:00 |
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Steffen Fündgens
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346f4b221c
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Removing useless mtl file.
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2014-12-19 15:07:43 +01:00 |
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Steffen Fündgens
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f8215284af
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Changed the default objectNum for triggers from 1 to 0. Moved blocks up so they dont spawn in the heightmap.
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2014-12-19 13:35:17 +01:00 |
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Steffen Fündgens
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f0a64f9a3a
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added comments to Compositions.xml and adjusted marble size.
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2014-12-19 13:33:59 +01:00 |
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Steffen Fündgens
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053c645012
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Moved triggers into compositions.
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2014-12-16 13:46:49 +01:00 |
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Faerbit
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0d57bf65ef
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Made trigger more presentation friendly.
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2014-12-15 23:36:22 +01:00 |
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Faerbit
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4561145495
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Made level more presentation friendly.
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2014-12-15 22:58:48 +01:00 |
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Jasper
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33173a4db4
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Merge branch 'master' of github.com:Faerbit/swp
Conflicts:
level.cc
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2014-12-15 19:13:25 +01:00 |
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Jasper
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7bfc171459
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Tried to adjust box.
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2014-12-15 19:11:28 +01:00 |
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Steffen Fündgens
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652728b9e3
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Fixing texture file name of marble.
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2014-12-15 19:00:07 +01:00 |
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Steffen Fündgens
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405d3bb505
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Changed to Lvl1.
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2014-12-15 18:58:32 +01:00 |
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Jasper
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2cd5351b06
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Merge branch 'master' of github.com:Faerbit/swp
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2014-12-15 16:04:36 +01:00 |
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Jasper
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326f038dcc
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Composition scales addapted
Physics added trimeshshapes
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2014-12-15 16:02:04 +01:00 |
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sfroitzheim
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4e28d7c21b
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Version 1.1 of the heightmap
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2014-12-15 15:45:56 +01:00 |
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sfroitzheim
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928898b1ca
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Added Heightmap prototype(could be garbage)
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2014-12-15 15:13:29 +01:00 |
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Steffen Fündgens
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5c9a1bfb84
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Merge branch 'master' of github.com:Faerbit/swp
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2014-12-15 14:59:09 +01:00 |
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Steffen Fündgens
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0a2d0c2f75
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Implemented half the loading of triggers.
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2014-12-15 14:59:03 +01:00 |
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sfroitzheim
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4c4ac76c4c
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Added a simple wall to models/textures
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2014-12-15 14:24:11 +01:00 |
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sfroitzheim
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762f466f14
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Fixed Poles of Marble
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2014-12-15 13:28:05 +01:00 |
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Steffen Fündgens
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0a54807ceb
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Moved mass from objectType to singular objects. Now loading physics from xml, but with a dummy-box instead of meshes.
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2014-12-15 13:08:35 +01:00 |
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Faerbit
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067e3c1369
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Removing torches for better testing.
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2014-12-15 01:03:48 +01:00 |
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Steffen Fündgens
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94b122d220
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Converter now adds a Dummy-Trigger to the xml. Copy and customize it in the Levelx.xml to create actual triggers.
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2014-12-12 17:18:31 +01:00 |
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Steffen Fündgens
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f43f866fc4
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Implemented loading of physical objects. Compositions.xml holds mostly Dummy-Values for those.
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2014-12-12 16:52:05 +01:00 |
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Steffen Fündgens
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f8773134f5
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Adjusted the name of the marbles texture in Compositions.xml...
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2014-12-12 16:28:34 +01:00 |
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Steffen Fündgens
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c8a9ae2eb9
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Merge branch 'master' of github.com:Faerbit/swp
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2014-12-12 16:25:18 +01:00 |
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Steffen Fündgens
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8bba52d35d
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Implemented loading of gloabal lighting. Added physics parameters to Compositions.xml.
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2014-12-12 16:24:47 +01:00 |
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sfroitzheim
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fbe244c11a
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Triangulated Faces
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2014-12-12 15:16:56 +01:00 |
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sfroitzheim
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4e336fbca4
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Additional Marbletexture optimizing
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2014-12-12 15:05:53 +01:00 |
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sfroitzheim
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5fa9899af9
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Improved marbletexture and added Blenderfile
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2014-12-12 14:58:12 +01:00 |
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Steffen Fündgens
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d2afede893
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Added loading of lights, adjusted Compositions.xml and Level0.png to test it.
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2014-12-08 15:19:50 +01:00 |
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Steffen Fündgens
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3e205b4157
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merging
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2014-12-08 14:19:23 +01:00 |
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Steffen Fündgens
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ff16297a63
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Added error checking for all XML Queries, fixed bugs and continued to implement loading from xml.
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2014-12-08 14:10:08 +01:00 |
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Faerbit
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d6c9d9b4ee
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Reexporting column, because it had no normals.
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2014-12-08 13:43:47 +01:00 |
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Steffen Fündgens
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ab3f644ad3
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Added objectData to Compositions.xml. It contains texture data as of now.
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2014-12-05 16:55:17 +01:00 |
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Steffen Fündgens
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1e82b32032
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Changed model and texture names to not start with capital letters.
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2014-12-05 16:36:31 +01:00 |
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Steffen Fündgens
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0bf148373a
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Merge branch 'master' of github.com:Faerbit/swp
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2014-12-05 16:19:06 +01:00 |
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Steffen Fündgens
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13f8800785
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Fixed the filesytem for the converter.
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2014-12-05 16:18:48 +01:00 |
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