Steffen
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b6a9e2f180
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Changed the switch object, its graphics and physics should work now(untested). Objects without physics also do not need damping values anymore.
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2015-02-07 19:34:40 +01:00 |
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Steffen
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3e8689aae2
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Made None an available physicsType for objects without physics.
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2015-02-07 19:23:27 +01:00 |
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Steffen
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e39adf56ed
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objectData now has a new value called renderable, if it is false the object will not get rendered.
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2015-02-07 19:09:49 +01:00 |
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Steffen Fündgens
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ff5bd0dae1
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Merged physics.cc.
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2015-02-06 18:04:20 +01:00 |
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sfroitzheim
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4978869f82
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Finally fixed wall and gate physics plus made some heightmap modifications
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2015-02-06 16:31:21 +01:00 |
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Steffen Fündgens
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8be350c713
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Added terrain parameters to the xml.
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2015-02-06 12:37:00 +01:00 |
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Steffen Fündgens
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ecca21754b
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Added a comment and changed dampning values that were randomly 1.
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2015-02-03 13:21:52 +01:00 |
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Steffen Fündgens
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8f3875a1c0
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Adjusted a composition, found out that all TriMeshs fall through the heightmap.
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2015-02-03 13:10:14 +01:00 |
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Steffen Fündgens
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df884666b5
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Scaling of the player ball is now possible.
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2015-02-03 12:36:42 +01:00 |
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Steffen Fündgens
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c57d73317c
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Added scaling to the physic of Box and Button. Adjusted the objectData for block.obj perfectly.
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2015-02-03 12:29:35 +01:00 |
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Steffen Fündgens
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a018d5f547
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Added and tested physics boxes for the switchOuter. Graphical object to match them is missing.
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2015-02-02 13:20:20 +01:00 |
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Steffen Fündgens
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dbd61cd27e
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Removed unnecessary rotation from a lightsource.
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2015-02-02 12:40:25 +01:00 |
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sfroitzheim
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3278bf5302
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Added some new walls and changed some physics properties (still not working properly)
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2015-01-30 15:28:09 +01:00 |
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sfroitzheim
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6b00c574b8
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Added new ground tiles for a ruins area to the data
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2015-01-30 14:15:07 +01:00 |
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Jasper
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b21b9e3636
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fixed size ratios of objects
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2015-01-29 13:39:37 +01:00 |
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sfroitzheim
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fcbc228438
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Fixed some problems with the new bridge (wasn't able to roll onto it) and changed some heightmap heights
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2015-01-28 15:49:38 +01:00 |
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sfroitzheim
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b957ba27bd
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Added a model for a gate and added it to the scene with some additional level improvements
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2015-01-28 15:19:35 +01:00 |
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Steffen Fündgens
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ccc7cbaa9c
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Deleted a torch that had a duplicate ID and let the converter recreate it. Shadows look weirder now. This might be good for debugging the shadows.
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2015-01-27 12:25:16 +01:00 |
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sfroitzheim
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06002f78b6
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Added some walls to the scene properly (weird physics bugs are apparent)
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2015-01-23 14:56:02 +01:00 |
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sfroitzheim
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73704434b1
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Fixed merge conflicts.
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2015-01-23 14:10:35 +01:00 |
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sfroitzheim
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0d185fd924
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Merge branch 'master' of https://github.com/Faerbit/swp
Conflicts:
Levels/ObjectSetups/Compositions.xml
Levels/ObjectSetups/Level1.png
Levels/ObjectSetups/Level1.xcf
Levels/ObjectSetups/Level1.xml
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2015-01-23 14:06:20 +01:00 |
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sfroitzheim
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16db3fcc72
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Merge branch 'master' of https://github.com/Faerbit/swp
Conflicts:
Levels/ObjectSetups/Level1.xml
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2015-01-23 13:56:40 +01:00 |
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Jasper
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adf355cc46
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constraints work. Why? because i said so!
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2015-01-23 12:59:28 +01:00 |
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Jasper
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bea8436a8d
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Merge branch 'master' of github.com:Faerbit/swp
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2015-01-19 18:30:12 +01:00 |
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Jasper
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2f980e678c
|
Added light block and changed physics parameters.
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2015-01-19 18:28:28 +01:00 |
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sfroitzheim
|
1e6942ae37
|
Added some walls and made some fixes (there are too many walls, I will fix this till tomorrow)
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2015-01-19 16:47:17 +01:00 |
|
Steffen Fündgens
|
a4b734ac5b
|
Merge branch 'master' of github.com:Faerbit/swp
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2015-01-19 15:55:18 +01:00 |
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Steffen Fündgens
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3f33d6cf86
|
Added rotation in Compompositions.xml.
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2015-01-19 15:55:03 +01:00 |
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Jasper
|
25c6c6b6e1
|
small changes to trimesh scaling
|
2015-01-19 15:33:44 +01:00 |
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sfroitzheim
|
8c5d485101
|
Merge branch 'master' of https://github.com/Faerbit/swp
Conflicts:
Levels/ObjectSetups/Level1.xml
|
2015-01-19 15:18:34 +01:00 |
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sfroitzheim
|
1de9e862d0
|
Added improved starting bridge version
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2015-01-19 15:15:18 +01:00 |
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Jasper
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0d101a3e4b
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fixed the issue with shpere portruding into blocks
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2015-01-19 15:11:56 +01:00 |
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sfroitzheim
|
57fbc655ab
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Added torch for testing.
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2015-01-19 13:59:50 +01:00 |
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Steffen
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0184a1684a
|
Updated scripts and added scripts for opening the door in Level1
|
2015-01-17 13:37:09 +01:00 |
|
Steffen
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abf382a70e
|
Added new composition
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2015-01-17 12:38:27 +01:00 |
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Steffen
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acd847921d
|
Added ignoreHeightmap option to compositions in Compositions.xml.
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2015-01-17 12:24:54 +01:00 |
|
Steffen Fündgens
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7935b6aa0c
|
Merge branch 'master' of github.com:Faerbit/swp
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2015-01-16 16:52:11 +01:00 |
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Steffen Fündgens
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476c40cb00
|
started working on an actual trigger for Level1
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2015-01-16 16:52:04 +01:00 |
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Steffen Fündgens
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956da26624
|
moved the triggered/not triggered information to lua
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2015-01-16 16:51:36 +01:00 |
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sfroitzheim
|
44d7d4f107
|
Fixed a few bugs like duplicate marble(bridge will be fixed at monday)
|
2015-01-16 16:47:55 +01:00 |
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sfroitzheim
|
b5937ce772
|
Merge branch 'master' of https://github.com/Faerbit/swp
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2015-01-16 16:38:24 +01:00 |
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sfroitzheim
|
036a9cb365
|
Additional changes with the heightmap
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2015-01-16 16:37:00 +01:00 |
|
Jasper
|
86fd4a6123
|
Fixed block so that it doesnt BLOW EVERYTHING UP!
|
2015-01-16 15:40:07 +01:00 |
|
sfroitzheim
|
3636be675a
|
Improved level heightmap (still not finished though)
|
2015-01-15 15:09:42 +01:00 |
|
Steffen Fündgens
|
5ce1b3a86d
|
Triggers now adapt if the object they want to do something with gets deleted or changes its index.
|
2015-01-13 18:18:13 +01:00 |
|
Steffen Fündgens
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78aef93eef
|
Added and used a new trigger without recompiling, scripting really works. :)
|
2015-01-13 17:52:31 +01:00 |
|
Steffen Fündgens
|
b09451092b
|
Now passing the Lua State to the physics, so that Lua can directly access physics functions.
|
2015-01-13 17:50:15 +01:00 |
|
Steffen Fündgens
|
74d45e7d38
|
Lua script works now, worked around the bug by saving the name as a std::string.
|
2015-01-13 17:21:15 +01:00 |
|
Steffen Fündgens
|
76b8b3bc03
|
Moved triggering to lua, got a strange bug with the const char* holding the name of the lua script.
|
2015-01-13 13:52:22 +01:00 |
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Steffen Fündgens
|
6f30050403
|
Integrated Lua into our project. Triggers are now able to call a Lua Script. Havent figured out how to let the Script do anything usefull yet.
|
2015-01-09 16:51:28 +01:00 |
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