Faerbit
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cf9e3e2b39
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Fixed saving of depthbuffer.
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2015-01-26 23:11:04 +01:00 |
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sfroitzheim
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06002f78b6
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Added some walls to the scene properly (weird physics bugs are apparent)
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2015-01-23 14:56:02 +01:00 |
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sfroitzheim
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73704434b1
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Fixed merge conflicts.
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2015-01-23 14:10:35 +01:00 |
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sfroitzheim
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0d185fd924
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Merge branch 'master' of https://github.com/Faerbit/swp
Conflicts:
Levels/ObjectSetups/Compositions.xml
Levels/ObjectSetups/Level1.png
Levels/ObjectSetups/Level1.xcf
Levels/ObjectSetups/Level1.xml
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2015-01-23 14:06:20 +01:00 |
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sfroitzheim
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16db3fcc72
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Merge branch 'master' of https://github.com/Faerbit/swp
Conflicts:
Levels/ObjectSetups/Level1.xml
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2015-01-23 13:56:40 +01:00 |
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Jasper
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adf355cc46
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constraints work. Why? because i said so!
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2015-01-23 12:59:28 +01:00 |
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Jasper
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bea8436a8d
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Merge branch 'master' of github.com:Faerbit/swp
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2015-01-19 18:30:12 +01:00 |
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Jasper
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2f980e678c
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Added light block and changed physics parameters.
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2015-01-19 18:28:28 +01:00 |
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sfroitzheim
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1e6942ae37
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Added some walls and made some fixes (there are too many walls, I will fix this till tomorrow)
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2015-01-19 16:47:17 +01:00 |
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Steffen Fündgens
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a4b734ac5b
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Merge branch 'master' of github.com:Faerbit/swp
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2015-01-19 15:55:18 +01:00 |
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Steffen Fündgens
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3f33d6cf86
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Added rotation in Compompositions.xml.
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2015-01-19 15:55:03 +01:00 |
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Jasper
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25c6c6b6e1
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small changes to trimesh scaling
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2015-01-19 15:33:44 +01:00 |
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sfroitzheim
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8c5d485101
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Merge branch 'master' of https://github.com/Faerbit/swp
Conflicts:
Levels/ObjectSetups/Level1.xml
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2015-01-19 15:18:34 +01:00 |
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sfroitzheim
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1de9e862d0
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Added improved starting bridge version
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2015-01-19 15:15:18 +01:00 |
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Jasper
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0d101a3e4b
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fixed the issue with shpere portruding into blocks
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2015-01-19 15:11:56 +01:00 |
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sfroitzheim
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57fbc655ab
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Added torch for testing.
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2015-01-19 13:59:50 +01:00 |
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Steffen
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0184a1684a
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Updated scripts and added scripts for opening the door in Level1
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2015-01-17 13:37:09 +01:00 |
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Steffen
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abf382a70e
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Added new composition
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2015-01-17 12:38:27 +01:00 |
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Steffen
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acd847921d
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Added ignoreHeightmap option to compositions in Compositions.xml.
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2015-01-17 12:24:54 +01:00 |
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Steffen Fündgens
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7935b6aa0c
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Merge branch 'master' of github.com:Faerbit/swp
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2015-01-16 16:52:11 +01:00 |
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Steffen Fündgens
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476c40cb00
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started working on an actual trigger for Level1
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2015-01-16 16:52:04 +01:00 |
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Steffen Fündgens
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956da26624
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moved the triggered/not triggered information to lua
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2015-01-16 16:51:36 +01:00 |
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sfroitzheim
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44d7d4f107
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Fixed a few bugs like duplicate marble(bridge will be fixed at monday)
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2015-01-16 16:47:55 +01:00 |
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sfroitzheim
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b5937ce772
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Merge branch 'master' of https://github.com/Faerbit/swp
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2015-01-16 16:38:24 +01:00 |
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sfroitzheim
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036a9cb365
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Additional changes with the heightmap
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2015-01-16 16:37:00 +01:00 |
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Jasper
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86fd4a6123
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Fixed block so that it doesnt BLOW EVERYTHING UP!
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2015-01-16 15:40:07 +01:00 |
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sfroitzheim
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3636be675a
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Improved level heightmap (still not finished though)
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2015-01-15 15:09:42 +01:00 |
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Steffen Fündgens
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5ce1b3a86d
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Triggers now adapt if the object they want to do something with gets deleted or changes its index.
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2015-01-13 18:18:13 +01:00 |
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Steffen Fündgens
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78aef93eef
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Added and used a new trigger without recompiling, scripting really works. :)
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2015-01-13 17:52:31 +01:00 |
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Steffen Fündgens
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b09451092b
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Now passing the Lua State to the physics, so that Lua can directly access physics functions.
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2015-01-13 17:50:15 +01:00 |
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Steffen Fündgens
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74d45e7d38
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Lua script works now, worked around the bug by saving the name as a std::string.
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2015-01-13 17:21:15 +01:00 |
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Steffen Fündgens
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76b8b3bc03
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Moved triggering to lua, got a strange bug with the const char* holding the name of the lua script.
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2015-01-13 13:52:22 +01:00 |
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Steffen Fündgens
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6f30050403
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Integrated Lua into our project. Triggers are now able to call a Lua Script. Havent figured out how to let the Script do anything usefull yet.
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2015-01-09 16:51:28 +01:00 |
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Steffen Fündgens
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b8d45cc522
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Moved all dampning parameters (except for the camera) to Compositions.xml.
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2015-01-06 13:31:53 +01:00 |
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Steffen Fündgens
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3560957d67
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Moved friction and player strength to Level.xml.
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2015-01-06 13:14:30 +01:00 |
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Steffen Fündgens
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6bec8fc01d
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Added the option to give a trigger a target composition. The position the trigger activates at is the old manually set position + the position of the target composition.
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2014-12-19 16:15:29 +01:00 |
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Steffen Fündgens
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a7c3ad0138
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Triangulated block.
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2014-12-19 15:14:33 +01:00 |
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Steffen Fündgens
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8d12f676db
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Triangulated faces of the torch and added it to the Level again.
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2014-12-19 15:09:00 +01:00 |
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Steffen Fündgens
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346f4b221c
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Removing useless mtl file.
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2014-12-19 15:07:43 +01:00 |
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Steffen Fündgens
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f8215284af
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Changed the default objectNum for triggers from 1 to 0. Moved blocks up so they dont spawn in the heightmap.
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2014-12-19 13:35:17 +01:00 |
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Steffen Fündgens
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f0a64f9a3a
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added comments to Compositions.xml and adjusted marble size.
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2014-12-19 13:33:59 +01:00 |
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Steffen Fündgens
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053c645012
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Moved triggers into compositions.
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2014-12-16 13:46:49 +01:00 |
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Faerbit
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0d57bf65ef
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Made trigger more presentation friendly.
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2014-12-15 23:36:22 +01:00 |
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Faerbit
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4561145495
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Made level more presentation friendly.
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2014-12-15 22:58:48 +01:00 |
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Jasper
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33173a4db4
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Merge branch 'master' of github.com:Faerbit/swp
Conflicts:
level.cc
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2014-12-15 19:13:25 +01:00 |
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Jasper
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7bfc171459
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Tried to adjust box.
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2014-12-15 19:11:28 +01:00 |
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Steffen Fündgens
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652728b9e3
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Fixing texture file name of marble.
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2014-12-15 19:00:07 +01:00 |
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Steffen Fündgens
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405d3bb505
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Changed to Lvl1.
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2014-12-15 18:58:32 +01:00 |
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Jasper
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2cd5351b06
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Merge branch 'master' of github.com:Faerbit/swp
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2014-12-15 16:04:36 +01:00 |
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Jasper
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326f038dcc
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Composition scales addapted
Physics added trimeshshapes
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2014-12-15 16:02:04 +01:00 |
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