Commit Graph

16 Commits

Author SHA1 Message Date
Faerbit
34cac6f464 Moving torch because of shadow artifacts. 2015-05-31 18:46:44 +02:00
Faerbit
23618a2fa8 Added additional torches to better light some previously too dark areas. 2015-05-31 15:42:21 +02:00
Faerbit
c74397a567 Adding another torch on a bridge. (#5) 2015-03-15 21:49:07 +01:00
Faerbit
1f6dc97e12 Adding torches on the first two bridges. Closes #5. 2015-03-15 21:21:06 +01:00
Faerbit
e9179eba71 Improving lighting situation at the back of the level. 2015-03-15 17:33:59 +01:00
sfroitzheim
2b90ca6d3c Added a few torches and changed the hinttorches to green 2015-03-09 18:32:48 +01:00
sfroitzheim
9a4cb335a0 Added torches to the scene 2015-03-06 16:44:24 +01:00
sfroitzheim
c3a9652cf1 Added the exit to models and scene 2015-03-06 16:28:38 +01:00
sfroitzheim
e34d9e4e38 Added the loading screen to the data plus replaced switch-torches with braziers 2015-03-06 15:19:28 +01:00
sfroitzheim
d17ed99d96 Added torches for the switches plus added the hint to the scene 2015-03-04 17:08:53 +01:00
sfroitzheim
88d5229b35 adjusted height for first blockswitch 2015-03-04 15:41:25 +01:00
Steffen Fündgens
7f8150d5ed Integrated Simons Level1.png changes from the .xcf. 2015-02-27 17:21:52 +01:00
Steffen Fündgens
eab9270b94 Turned the heightmap loading around so the level now is like the png. The wall backsides dont seem to have textures... 2015-02-27 16:53:46 +01:00
sfroitzheim
9f19d74c2a Added an example of bridges meeting properly to the scene (in the big switch room where are no switches yet) 2015-02-26 17:11:02 +01:00
Steffen Fündgens
320b765951 Adjusted the converter to be robust against IDs being overwritten with zeros in the png. Sucessfully ran it. 2015-02-20 15:06:43 +01:00
Faerbit
97329141bc Restructured directory tree. 2015-02-14 09:49:29 +01:00