Steffen Fündgens
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6f0e0997e3
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Merge branch 'master' of github.com:Faerbit/swp
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2015-03-04 15:52:39 +01:00 |
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Steffen Fündgens
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47bd2d29df
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Added a trigger that resets the player when his z value is below 15.
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2015-03-04 15:52:28 +01:00 |
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Jasper
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3710852841
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fix
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2015-03-04 15:33:31 +01:00 |
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Jasper
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d03bfb61bc
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modified the update in level.cc. Now the ball no longer goes bouncy.
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2015-03-04 15:04:46 +01:00 |
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Steffen Fündgens
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1ad25ef8cb
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Ignored first two seconds of triggering to give switches time to position themselves.
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2015-03-02 14:28:19 +01:00 |
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Steffen Fündgens
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8773ac8f52
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Solved jittering by moving physics update in the level update.
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2015-02-27 12:56:02 +01:00 |
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Faerbit
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a2d0133acd
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Removing flame class and integrate it into light class because it was unpractical.
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2015-02-24 12:56:40 +01:00 |
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Steffen Fündgens
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aa1287cdaa
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Added vector of flames to the level.
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2015-02-17 12:41:15 +01:00 |
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Faerbit
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f6b2cc938f
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Removed commented code.
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2015-02-15 19:20:21 +01:00 |
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Steffen Fündgens
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9e987fdbdf
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Merge branch 'master' of github.com:Faerbit/swp
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2015-02-13 17:14:38 +01:00 |
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Steffen Fündgens
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60543a301e
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Added resetPlayer function to the level.
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2015-02-13 17:14:29 +01:00 |
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Jasper
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818af2769b
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Merge branch 'master' of github.com:Faerbit/swp
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2015-02-13 15:46:46 +01:00 |
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Jasper
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dc628f3fc8
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added debug Camear (keys L and K to switch)
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2015-02-13 15:46:00 +01:00 |
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Steffen Fündgens
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7a7b8d07c6
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Reenabled zooming with the mouse wheel.
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2015-02-13 15:20:32 +01:00 |
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Steffen Fündgens
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47fded52ce
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Code rework. Basically cleaned up a mess of tabs and whitespaces.
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2015-02-13 13:46:41 +01:00 |
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Steffen Fündgens
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2bfad25510
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Added loading from config.xml, then debuged it for more than three hours...
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2015-02-06 18:00:14 +01:00 |
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Steffen Fündgens
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df7c5ffe3d
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Moved loading of the terrain to the loader, now also reading parameters for it from xml.
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2015-02-06 12:51:53 +01:00 |
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Faerbit
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d50f624004
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Moved loading functionality to loader class.
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2015-02-04 17:16:06 +01:00 |
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Steffen Fündgens
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df884666b5
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Scaling of the player ball is now possible.
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2015-02-03 12:36:42 +01:00 |
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Steffen Fündgens
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c57d73317c
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Added scaling to the physic of Box and Button. Adjusted the objectData for block.obj perfectly.
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2015-02-03 12:29:35 +01:00 |
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Steffen Fündgens
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1d89537a33
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Changed trigger indices to match physicObjects instead of objects, adjusted removeObject function.
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2015-02-02 12:43:32 +01:00 |
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Jasper
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a49f4509b1
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added inital rotation to physics, had the springs fixed (was NOT my fault)
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2015-01-30 17:29:48 +01:00 |
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Jasper
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7f87d56b0e
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fine tuned the camera nad added more comments to physics.cc
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2015-01-30 13:32:16 +01:00 |
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Jasper
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477da05464
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implimented a rough version of a physics driven camera
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2015-01-29 14:10:28 +01:00 |
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Jasper
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ecff8b5cf7
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added a scaling factor to triangle meshes to compensate for diffrent scaling (somehow from bullet, idk) and started adding comments to physics.cc
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2015-01-29 13:15:45 +01:00 |
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Steffen Fündgens
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688a4e6114
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Rotate parameter for physics.add should now be false if the object has a positionConstraint.
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2015-01-23 16:51:09 +01:00 |
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Steffen Fündgens
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f3580555cd
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Added more exits after errors.
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2015-01-23 16:02:10 +01:00 |
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Jasper
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6536459359
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prepare for peoples
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2015-01-23 13:31:19 +01:00 |
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Jasper
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4b63dc0664
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Merge branch 'master' of github.com:Faerbit/swp
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2015-01-23 12:06:26 +01:00 |
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Faerbit
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a5b69a23ca
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Made progress on point light shadows. Not quite sure what is happening.
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2015-01-22 21:21:09 +01:00 |
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Jasper
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bea8436a8d
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Merge branch 'master' of github.com:Faerbit/swp
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2015-01-19 18:30:12 +01:00 |
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Jasper
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bc4b08426b
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Added physics type button.
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2015-01-19 18:30:07 +01:00 |
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Steffen Fündgens
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92a144d8bb
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Mirrored rendering of pointlight shadows, so that they are at the correct positions now, but occlude everything. -- Fabian
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2015-01-19 18:22:25 +01:00 |
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Jasper
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1a736dd095
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prepared camera, level and physics for the new camera
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2015-01-19 16:51:35 +01:00 |
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Jasper
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393e29c083
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prepareing modified camera in physics
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2015-01-19 16:30:11 +01:00 |
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Steffen Fündgens
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3f33d6cf86
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Added rotation in Compompositions.xml.
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2015-01-19 15:55:03 +01:00 |
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Steffen
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36ea806c4f
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Added the option to define initial position constraints in the Level.xml file.
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2015-01-17 14:07:12 +01:00 |
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Steffen
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698d917d4c
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Created a moveObject function in the Level class.
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2015-01-17 13:30:33 +01:00 |
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Steffen
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b3f11542d2
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Removed the lua state from the physics.
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2015-01-17 13:11:43 +01:00 |
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Steffen
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acd847921d
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Added ignoreHeightmap option to compositions in Compositions.xml.
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2015-01-17 12:24:54 +01:00 |
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sfroitzheim
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036a9cb365
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Additional changes with the heightmap
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2015-01-16 16:37:00 +01:00 |
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Steffen Fündgens
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5ce1b3a86d
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Triggers now adapt if the object they want to do something with gets deleted or changes its index.
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2015-01-13 18:18:13 +01:00 |
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Steffen Fündgens
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b09451092b
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Now passing the Lua State to the physics, so that Lua can directly access physics functions.
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2015-01-13 17:50:15 +01:00 |
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Steffen Fündgens
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74d45e7d38
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Lua script works now, worked around the bug by saving the name as a std::string.
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2015-01-13 17:21:15 +01:00 |
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Steffen Fündgens
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76b8b3bc03
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Moved triggering to lua, got a strange bug with the const char* holding the name of the lua script.
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2015-01-13 13:52:22 +01:00 |
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Steffen Fündgens
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6f30050403
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Integrated Lua into our project. Triggers are now able to call a Lua Script. Havent figured out how to let the Script do anything usefull yet.
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2015-01-09 16:51:28 +01:00 |
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Steffen Fündgens
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b8d45cc522
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Moved all dampning parameters (except for the camera) to Compositions.xml.
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2015-01-06 13:31:53 +01:00 |
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Steffen Fündgens
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3560957d67
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Moved friction and player strength to Level.xml.
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2015-01-06 13:14:30 +01:00 |
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Steffen Fündgens
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6bec8fc01d
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Added the option to give a trigger a target composition. The position the trigger activates at is the old manually set position + the position of the target composition.
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2014-12-19 16:15:29 +01:00 |
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Steffen Fündgens
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bc348aef35
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Also increased strength of the player ball.
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2014-12-19 15:21:38 +01:00 |
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