Fabian Klemp
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bed9f09539
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Merge branch 'master' of github.com:Faerbit/swp
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2015-03-04 17:47:41 +01:00 |
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Fabian Klemp
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b7f95ebb40
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Added sun to skydome.
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2015-03-04 17:09:46 +01:00 |
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sfroitzheim
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4b0c875504
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Merge branch 'master' of https://github.com/Faerbit/swp
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2015-03-04 17:09:25 +01:00 |
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sfroitzheim
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d17ed99d96
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Added torches for the switches plus added the hint to the scene
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2015-03-04 17:08:53 +01:00 |
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Fabian Klemp
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01a61f43ac
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Gave skydome it's own shader.
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2015-03-04 16:08:03 +01:00 |
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Faerbit
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a811ed57be
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Now also blurring the edges of the flames.
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2015-03-04 12:13:58 +01:00 |
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Faerbit
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fa47c93b46
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Fixed blurring of flames with stencil buffer.
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2015-03-04 11:25:02 +01:00 |
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Faerbit
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a88112d639
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Merge branch 'master' of github.com:Faerbit/swp
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2015-03-04 00:55:11 +01:00 |
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Faerbit
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2930a86959
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Made first attempt at blurring flames. Conceptually bad, looks very bad.
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2015-03-04 00:55:01 +01:00 |
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Faerbit
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f34dbf891c
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Removed now useless stuff from the flame shader.
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2015-03-03 23:32:43 +01:00 |
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Faerbit
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916c26cda1
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Introduced flame post processing shader.
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2015-03-03 23:27:41 +01:00 |
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Steffen
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dd0afd1978
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Changed array initialization because it did not compile under windows.
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2015-03-03 17:37:03 +01:00 |
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Faerbit
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2125243a31
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Tried adding normals for color calculation seems wrong.
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2015-03-01 19:40:39 +01:00 |
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Faerbit
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7dd4122d44
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Fixed normals.
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2015-03-01 18:56:56 +01:00 |
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Faerbit
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7ecb76dffa
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Using the color of the lights for the flame color.
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2015-03-01 18:45:31 +01:00 |
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Faerbit
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bb090fcf91
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Added another two render calls to further increase the number of vertices of the flame.
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2015-03-01 18:19:19 +01:00 |
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Faerbit
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395803109d
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Should have been in the last commit.
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2015-03-01 17:04:13 +01:00 |
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Faerbit
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b9bdb594f0
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Enabled multisampling for the window.
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2015-03-01 16:43:03 +01:00 |
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Faerbit
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47bcf0bf1c
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Moved glEnables to graphics.init().
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2015-03-01 16:41:46 +01:00 |
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Faerbit
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41de72e3a1
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Fixed popping of directional shadows.
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2015-02-28 15:53:12 +01:00 |
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Faerbit
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585e40bb8b
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Reintroduced cascaded shadow mapping while also fixing it. The old bug with popping shadows should be fixed now.
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2015-02-28 14:40:54 +01:00 |
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Faerbit
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8c1369ad2e
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Cull front faces of flames(normals are backwards).
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2015-02-28 00:51:20 +01:00 |
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Steffen Fündgens
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6c78c93c2b
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Increased size of directional light shadow map.
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2015-02-27 14:37:57 +01:00 |
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Faerbit
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a77e06f8c8
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Added simple geometry shader which draws a red triangle which changes it's height over time.
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2015-02-24 23:30:59 +01:00 |
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Fabian Klemp
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df230ea677
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Fixed updating of lights.
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2015-02-13 17:35:56 +01:00 |
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Fabian Klemp
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fd1f32be6a
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maxShadowRenderCount now works correctly.
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2015-02-13 17:09:25 +01:00 |
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Jasper
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3f1616adf1
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corrected camera position for specular lighting
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2015-02-13 16:35:35 +01:00 |
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Jasper
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51e9b26379
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Merge branch 'master' of github.com:Faerbit/swp
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2015-02-13 16:22:06 +01:00 |
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Fabian Klemp
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281466ebd5
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Added maxShadowRenderCount. Controls how many shadows get rendered.
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2015-02-13 16:20:22 +01:00 |
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Fabian Klemp
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599c849bb0
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Merge branch 'debug-shadows'
Conflicts:
graphics.cc
graphics.hh
object.cc
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2015-02-13 16:02:12 +01:00 |
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Fabian Klemp
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55434daa24
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Updated how shadows are applied. Looks nice now.
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2015-02-13 15:51:49 +01:00 |
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Jasper
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75792a5723
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added debug Camear (keys L and K to switch)
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2015-02-13 15:46:00 +01:00 |
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Steffen Fündgens
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e91d045a37
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Code rework. Basically cleaned up a mess of tabs and whitespaces.
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2015-02-13 13:46:41 +01:00 |
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Faerbit
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1d8bbba1ca
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Now only using the 32 closest light sources.
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2015-02-12 01:13:26 +01:00 |
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Faerbit
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9afb3595d0
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Fixed directional shadows.
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2015-02-10 00:27:13 +01:00 |
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Faerbit
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282eb32267
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Got multiple shadows working. The really ugly way.
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2015-02-09 21:29:44 +01:00 |
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Faerbit
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c28b35667f
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Changed cube map shadows sampler to a sampler array.
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2015-02-09 14:26:04 +01:00 |
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Steffen
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8cc467a806
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Now loading the resolution of the shadow cube maps from config.xml.
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2015-02-07 20:24:11 +01:00 |
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Faerbit
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7c8d149e3a
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Increased precision of depth textures.
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2015-02-04 23:10:51 +01:00 |
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Faerbit
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ac19eac671
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Additional cleanup.
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2015-02-04 23:08:23 +01:00 |
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Faerbit
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10082466cf
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Did a little bit of cleanup.
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2015-02-04 22:54:40 +01:00 |
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Faerbit
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2e90ac57d8
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Got Point Light Shadows working. YEEHAW!
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2015-02-04 14:27:41 +01:00 |
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Faerbit
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b3e0d5ca47
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Changed how depth values are written. Works even less than before.
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2015-02-02 19:58:16 +01:00 |
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Faerbit
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75464e6819
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Merge branch 'debug-shadows' of github.com:Faerbit/swp into debug-shadows
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2015-01-31 20:02:28 +01:00 |
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Faerbit
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b8dc153f10
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Tried correcting an error. Unsure if it will work.
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2015-01-31 20:02:23 +01:00 |
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Fabian Klemp
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2ddd753575
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Additional debug stuff.
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2015-01-30 15:47:07 +01:00 |
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Jasper
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9c6cd7c59d
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implimented a rough version of a physics driven camera
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2015-01-29 14:10:28 +01:00 |
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Faerbit
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a3e6da2ada
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Now mirroring the cube face on their own again.
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2015-01-28 17:26:02 +01:00 |
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Faerbit
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114632b015
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Small parameter changes.
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2015-01-27 11:14:00 +01:00 |
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Faerbit
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377372d1c6
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Fixed saving of depthbuffer.
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2015-01-26 23:11:04 +01:00 |
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