Commit Graph

13 Commits

Author SHA1 Message Date
sfroitzheim
98091fa305 Fixed a few bugs like duplicate marble(bridge will be fixed at monday) 2015-01-16 16:47:55 +01:00
sfroitzheim
073000d097 Additional changes with the heightmap 2015-01-16 16:37:00 +01:00
Steffen Fündgens
a137d2544a Triggers now adapt if the object they want to do something with gets deleted or changes its index. 2015-01-13 18:18:13 +01:00
Steffen Fündgens
f4408b76e8 Added and used a new trigger without recompiling, scripting really works. :) 2015-01-13 17:52:31 +01:00
Steffen Fündgens
fe58023458 Moved triggering to lua, got a strange bug with the const char* holding the name of the lua script. 2015-01-13 13:52:22 +01:00
Steffen Fündgens
76b6be0beb Moved friction and player strength to Level.xml. 2015-01-06 13:14:30 +01:00
Steffen Fündgens
36c42123b8 Added the option to give a trigger a target composition. The position the trigger activates at is the old manually set position + the position of the target composition. 2014-12-19 16:15:29 +01:00
Steffen Fündgens
62b8b0afb9 Triangulated faces of the torch and added it to the Level again. 2014-12-19 15:09:00 +01:00
Steffen Fündgens
136e4d07f0 Changed the default objectNum for triggers from 1 to 0. Moved blocks up so they dont spawn in the heightmap. 2014-12-19 13:35:17 +01:00
Steffen Fündgens
ba847c80f0 Moved triggers into compositions. 2014-12-16 13:46:49 +01:00
Faerbit
104b8b4bbc Made trigger more presentation friendly. 2014-12-15 23:36:22 +01:00
Faerbit
6b64ec7360 Made level more presentation friendly. 2014-12-15 22:58:48 +01:00
Steffen Fündgens
895d69fc66 Changed to Lvl1. 2014-12-15 18:58:32 +01:00