Commit Graph

20 Commits

Author SHA1 Message Date
Faerbit
030f8b298a Increased the geometry resolution of the flames. 2015-05-31 15:23:54 +02:00
Faerbit
b313bd0645 Made flickering dependent of the wind power. 2015-03-09 11:13:12 +01:00
Faerbit
9609c50335 Removing skewing of flame. Rotate looks correct now. 2015-03-09 10:32:25 +01:00
Faerbit
eda952df70 Changed flame function to cosine to be able to rotate it properly. Also changed corresponding parameters. 2015-03-08 23:13:16 +01:00
Faerbit
c89ce83fb3 Increases frequency of flickering. 2015-03-08 11:31:06 +01:00
Faerbit
ecb88e9140 Improved flicker functions a bit. 2015-03-08 10:50:12 +01:00
Faerbit
b68015a6c4 Added flickering to the geometry shader. 2015-03-08 01:53:00 +01:00
Faerbit
a811ed57be Now also blurring the edges of the flames. 2015-03-04 12:13:58 +01:00
Faerbit
f34dbf891c Removed now useless stuff from the flame shader. 2015-03-03 23:32:43 +01:00
Faerbit
813d50ee94 Tried to further improve the rendering of the flame; didn't quite work. 2015-03-01 23:28:36 +01:00
Faerbit
805a5f19b5 Corrected flame normals. 2015-03-01 22:22:48 +01:00
Faerbit
2125243a31 Tried adding normals for color calculation seems wrong. 2015-03-01 19:40:39 +01:00
Faerbit
7dd4122d44 Fixed normals. 2015-03-01 18:56:56 +01:00
Faerbit
7ecb76dffa Using the color of the lights for the flame color. 2015-03-01 18:45:31 +01:00
Faerbit
bb090fcf91 Added another two render calls to further increase the number of vertices of the flame. 2015-03-01 18:19:19 +01:00
Faerbit
b61e7df089 Made two render calls to circumvent vertex limitation of geometry shader. 2015-03-01 17:01:41 +01:00
Faerbit
4cc21fd378 Closing flame at the top. 2015-03-01 16:11:43 +01:00
Faerbit
899253b53c Got generation of flame geometry working. 2015-02-28 00:52:58 +01:00
Faerbit
086713341b Got generation of circular quads working. 2015-02-28 00:00:30 +01:00
Faerbit
a77e06f8c8 Added simple geometry shader which draws a red triangle which changes it's height over time. 2015-02-24 23:30:59 +01:00