Jasper
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851159828a
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Camera now with less jitter!
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2015-02-13 16:34:39 +01:00 |
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Jasper
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8a273777a1
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Fixed non rotating objects
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2015-02-13 16:09:18 +01:00 |
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Steffen Fündgens
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22232ff7dc
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Undid something i did not want to include in the last commit.
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2015-02-13 15:38:43 +01:00 |
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Steffen Fündgens
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7a7b8d07c6
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Reenabled zooming with the mouse wheel.
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2015-02-13 15:20:32 +01:00 |
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Steffen Fündgens
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47fded52ce
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Code rework. Basically cleaned up a mess of tabs and whitespaces.
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2015-02-13 13:46:41 +01:00 |
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Steffen Fündgens
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b2398ba643
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Reduced camera mass so the camera can practically not move objects anymore. Fixed the scaling of forces on the camera with the (no more inverted) mass.
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2015-02-13 13:00:47 +01:00 |
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Steffen Fündgens
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cb6f535382
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Made it possible again to move the camera upwards.
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2015-02-13 12:47:34 +01:00 |
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Steffen Fündgens
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012d117c7e
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Changed position constraints to be less bouncy.
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2015-02-13 12:15:54 +01:00 |
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Steffen Fündgens
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ff5bd0dae1
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Merged physics.cc.
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2015-02-06 18:04:20 +01:00 |
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Steffen Fündgens
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2bfad25510
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Added loading from config.xml, then debuged it for more than three hours...
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2015-02-06 18:00:14 +01:00 |
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Jasper
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644a4a3571
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addede max camera speed
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2015-02-06 17:31:52 +01:00 |
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Jasper
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72e3fdea69
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got the marble to no longer jitter all over the place
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2015-02-06 16:26:22 +01:00 |
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Jasper
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a49f4509b1
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added inital rotation to physics, had the springs fixed (was NOT my fault)
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2015-01-30 17:29:48 +01:00 |
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Jasper
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7f87d56b0e
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fine tuned the camera nad added more comments to physics.cc
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2015-01-30 13:32:16 +01:00 |
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Jasper
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477da05464
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implimented a rough version of a physics driven camera
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2015-01-29 14:10:28 +01:00 |
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Jasper
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ecff8b5cf7
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added a scaling factor to triangle meshes to compensate for diffrent scaling (somehow from bullet, idk) and started adding comments to physics.cc
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2015-01-29 13:15:45 +01:00 |
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Jasper
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6536459359
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prepare for peoples
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2015-01-23 13:31:19 +01:00 |
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Jasper
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adf355cc46
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constraints work. Why? because i said so!
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2015-01-23 12:59:28 +01:00 |
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Jasper
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14462ac8df
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readding button -> box
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2015-01-23 12:05:43 +01:00 |
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Jasper
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6056663dde
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some quick updates for the camera before working on buttons
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2015-01-19 17:12:58 +01:00 |
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Jasper
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1a736dd095
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prepared camera, level and physics for the new camera
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2015-01-19 16:51:35 +01:00 |
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Jasper
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393e29c083
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prepareing modified camera in physics
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2015-01-19 16:30:11 +01:00 |
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Jasper
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25c6c6b6e1
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small changes to trimesh scaling
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2015-01-19 15:33:44 +01:00 |
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Jasper
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1fdf8fabaf
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added trimesh back to collision
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2015-01-19 15:24:44 +01:00 |
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Jasper
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7d9e65fe13
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fixed small bug with balls
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2015-01-19 14:57:20 +01:00 |
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Jasper
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94d766e11f
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added collision masks and button creator
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2015-01-19 14:01:05 +01:00 |
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Steffen
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698d917d4c
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Created a moveObject function in the Level class.
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2015-01-17 13:30:33 +01:00 |
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Steffen
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b3f11542d2
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Removed the lua state from the physics.
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2015-01-17 13:11:43 +01:00 |
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Jasper
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917008167e
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Added position Constraint structure, an add/remove function for them, and added their handeling to the update function
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2015-01-16 16:17:26 +01:00 |
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Steffen Fündgens
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b09451092b
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Now passing the Lua State to the physics, so that Lua can directly access physics functions.
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2015-01-13 17:50:15 +01:00 |
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Steffen Fündgens
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b8d45cc522
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Moved all dampning parameters (except for the camera) to Compositions.xml.
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2015-01-06 13:31:53 +01:00 |
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Steffen Fündgens
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3560957d67
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Moved friction and player strength to Level.xml.
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2015-01-06 13:14:30 +01:00 |
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Steffen Fündgens
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74294d79e9
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Tweaked ball physics.
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2014-12-19 15:20:49 +01:00 |
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Steffen Fündgens
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75568ff54f
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Fixed bug with created too many faces.
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2014-12-19 15:20:05 +01:00 |
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Jasper
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326f038dcc
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Composition scales addapted
Physics added trimeshshapes
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2014-12-15 16:02:04 +01:00 |
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Jasper
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e15a7356e1
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Reduced memory usage of trianglemesh
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2014-11-28 17:01:56 +01:00 |
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Jasper
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41207b3eed
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Added basic Triangle Mesh, pending reading out of .obj and then testing.
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2014-11-28 16:46:35 +01:00 |
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Jasper
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a40f372cc0
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Added a constraint for distances, as such a constraint did not exist in bullet.Why, IDK.
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2014-11-28 13:52:03 +01:00 |
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Faerbit
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4d13fe124e
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Removing global variables from physics, because they are not needed.
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2014-11-25 13:38:28 +01:00 |
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Jasper
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263b7ace4b
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Put Box In Level
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2014-11-21 16:22:36 +01:00 |
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Jasper
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a7a75bfaad
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Modified adders in physics to no longer accept float x,y,z but entity/object instead.
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2014-11-21 12:56:30 +01:00 |
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Jasper
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cf5d209f28
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added box in physics
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2014-11-21 12:50:11 +01:00 |
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Jasper
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ad4a8936bb
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Normalized body movement (still has float strength to change magnitude)
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2014-11-21 12:31:29 +01:00 |
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Jasper
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1db5eb0e6c
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fixed terrain offset
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2014-11-17 18:54:19 +01:00 |
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Jasper
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6c32a0c35a
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getting the sizes juuuuuuuust right
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2014-11-17 16:28:31 +01:00 |
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Jasper
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1e7c7989de
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further improving physics and interaction
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2014-11-17 16:07:40 +01:00 |
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Jasper
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288d509316
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Changed rollForward to accept vector going from camera to bball
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2014-11-17 13:21:27 +01:00 |
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Jasper
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24a812ed07
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spelling fix
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2014-11-17 13:14:48 +01:00 |
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Jasper
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e579fe1d75
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added wasd recognition, prepared roll forward to accept vec3 pos instead of mat3 rot
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2014-11-17 13:12:51 +01:00 |
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Jasper
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cac4672c7c
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Implimented a basic version of Physics into level with a ball colliding with a static plain.
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2014-11-17 12:57:16 +01:00 |
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