sfroitzheim
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88d5229b35
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adjusted height for first blockswitch
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2015-03-04 15:41:25 +01:00 |
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Steffen Fündgens
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8b5f6f9b74
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Made the block for the switches heavier so it can activate the switches again.
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2015-03-04 13:38:38 +01:00 |
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Faerbit
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686647fe93
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Moved torch light up to account for new torch model.
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2015-03-03 11:05:34 +01:00 |
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Steffen Fündgens
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986ed9ea8e
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Added lua scripts and triggers for the third door.
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2015-03-02 12:58:34 +01:00 |
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Steffen Fündgens
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2fecf21509
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Adjusted the size of switch_inner so it does not move to the sides.
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2015-03-02 12:16:29 +01:00 |
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Faerbit
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7ecb76dffa
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Using the color of the lights for the flame color.
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2015-03-01 18:45:31 +01:00 |
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Faerbit
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0489fc81fa
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Moved flame down a little bit to better fit the new flame.
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2015-02-28 00:53:23 +01:00 |
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Steffen Fündgens
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eab9270b94
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Turned the heightmap loading around so the level now is like the png. The wall backsides dont seem to have textures...
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2015-02-27 16:53:46 +01:00 |
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sfroitzheim
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9f19d74c2a
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Added an example of bridges meeting properly to the scene (in the big switch room where are no switches yet)
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2015-02-26 17:11:02 +01:00 |
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Faerbit
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a77e06f8c8
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Added simple geometry shader which draws a red triangle which changes it's height over time.
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2015-02-24 23:30:59 +01:00 |
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Steffen Fündgens
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087d36aa15
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Unified object and texture filenames.
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2015-02-20 13:56:40 +01:00 |
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Steffen Fündgens
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af9f6d6933
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Added loading of flames.
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2015-02-17 12:54:21 +01:00 |
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Steffen Fündgens
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88d31bc68a
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Adjusted the mass of switchInner and the force that keeps it in place. The movableBlock can now push the switch down.
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2015-02-17 12:25:12 +01:00 |
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Steffen Fündgens
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3764bb5c6a
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Adjusted the size of the movableBlock.
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2015-02-17 12:04:15 +01:00 |
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Faerbit
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97329141bc
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Restructured directory tree.
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2015-02-14 09:49:29 +01:00 |
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