sfroitzheim
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8c5d485101
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Merge branch 'master' of https://github.com/Faerbit/swp
Conflicts:
Levels/ObjectSetups/Level1.xml
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2015-01-19 15:18:34 +01:00 |
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sfroitzheim
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1de9e862d0
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Added improved starting bridge version
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2015-01-19 15:15:18 +01:00 |
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Jasper
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0d101a3e4b
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fixed the issue with shpere portruding into blocks
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2015-01-19 15:11:56 +01:00 |
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sfroitzheim
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57fbc655ab
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Added torch for testing.
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2015-01-19 13:59:50 +01:00 |
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Steffen
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abf382a70e
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Added new composition
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2015-01-17 12:38:27 +01:00 |
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Steffen
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acd847921d
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Added ignoreHeightmap option to compositions in Compositions.xml.
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2015-01-17 12:24:54 +01:00 |
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sfroitzheim
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44d7d4f107
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Fixed a few bugs like duplicate marble(bridge will be fixed at monday)
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2015-01-16 16:47:55 +01:00 |
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sfroitzheim
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b5937ce772
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Merge branch 'master' of https://github.com/Faerbit/swp
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2015-01-16 16:38:24 +01:00 |
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sfroitzheim
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036a9cb365
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Additional changes with the heightmap
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2015-01-16 16:37:00 +01:00 |
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Jasper
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86fd4a6123
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Fixed block so that it doesnt BLOW EVERYTHING UP!
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2015-01-16 15:40:07 +01:00 |
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Steffen Fündgens
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5ce1b3a86d
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Triggers now adapt if the object they want to do something with gets deleted or changes its index.
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2015-01-13 18:18:13 +01:00 |
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Steffen Fündgens
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78aef93eef
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Added and used a new trigger without recompiling, scripting really works. :)
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2015-01-13 17:52:31 +01:00 |
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Steffen Fündgens
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76b8b3bc03
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Moved triggering to lua, got a strange bug with the const char* holding the name of the lua script.
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2015-01-13 13:52:22 +01:00 |
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Steffen Fündgens
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b8d45cc522
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Moved all dampning parameters (except for the camera) to Compositions.xml.
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2015-01-06 13:31:53 +01:00 |
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Steffen Fündgens
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3560957d67
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Moved friction and player strength to Level.xml.
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2015-01-06 13:14:30 +01:00 |
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Steffen Fündgens
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6bec8fc01d
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Added the option to give a trigger a target composition. The position the trigger activates at is the old manually set position + the position of the target composition.
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2014-12-19 16:15:29 +01:00 |
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Steffen Fündgens
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8d12f676db
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Triangulated faces of the torch and added it to the Level again.
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2014-12-19 15:09:00 +01:00 |
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Steffen Fündgens
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f8215284af
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Changed the default objectNum for triggers from 1 to 0. Moved blocks up so they dont spawn in the heightmap.
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2014-12-19 13:35:17 +01:00 |
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Steffen Fündgens
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f0a64f9a3a
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added comments to Compositions.xml and adjusted marble size.
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2014-12-19 13:33:59 +01:00 |
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Steffen Fündgens
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053c645012
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Moved triggers into compositions.
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2014-12-16 13:46:49 +01:00 |
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Faerbit
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0d57bf65ef
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Made trigger more presentation friendly.
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2014-12-15 23:36:22 +01:00 |
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Faerbit
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4561145495
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Made level more presentation friendly.
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2014-12-15 22:58:48 +01:00 |
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Jasper
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33173a4db4
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Merge branch 'master' of github.com:Faerbit/swp
Conflicts:
level.cc
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2014-12-15 19:13:25 +01:00 |
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Jasper
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7bfc171459
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Tried to adjust box.
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2014-12-15 19:11:28 +01:00 |
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Steffen Fündgens
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652728b9e3
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Fixing texture file name of marble.
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2014-12-15 19:00:07 +01:00 |
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Steffen Fündgens
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405d3bb505
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Changed to Lvl1.
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2014-12-15 18:58:32 +01:00 |
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Jasper
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2cd5351b06
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Merge branch 'master' of github.com:Faerbit/swp
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2014-12-15 16:04:36 +01:00 |
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Jasper
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326f038dcc
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Composition scales addapted
Physics added trimeshshapes
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2014-12-15 16:02:04 +01:00 |
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Steffen Fündgens
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0a2d0c2f75
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Implemented half the loading of triggers.
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2014-12-15 14:59:03 +01:00 |
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Steffen Fündgens
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0a54807ceb
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Moved mass from objectType to singular objects. Now loading physics from xml, but with a dummy-box instead of meshes.
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2014-12-15 13:08:35 +01:00 |
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Faerbit
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067e3c1369
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Removing torches for better testing.
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2014-12-15 01:03:48 +01:00 |
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Steffen Fündgens
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94b122d220
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Converter now adds a Dummy-Trigger to the xml. Copy and customize it in the Levelx.xml to create actual triggers.
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2014-12-12 17:18:31 +01:00 |
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Steffen Fündgens
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f43f866fc4
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Implemented loading of physical objects. Compositions.xml holds mostly Dummy-Values for those.
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2014-12-12 16:52:05 +01:00 |
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Steffen Fündgens
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f8773134f5
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Adjusted the name of the marbles texture in Compositions.xml...
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2014-12-12 16:28:34 +01:00 |
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Steffen Fündgens
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8bba52d35d
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Implemented loading of gloabal lighting. Added physics parameters to Compositions.xml.
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2014-12-12 16:24:47 +01:00 |
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Steffen Fündgens
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d2afede893
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Added loading of lights, adjusted Compositions.xml and Level0.png to test it.
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2014-12-08 15:19:50 +01:00 |
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Steffen Fündgens
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ff16297a63
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Added error checking for all XML Queries, fixed bugs and continued to implement loading from xml.
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2014-12-08 14:10:08 +01:00 |
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Steffen Fündgens
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ab3f644ad3
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Added objectData to Compositions.xml. It contains texture data as of now.
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2014-12-05 16:55:17 +01:00 |
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Steffen Fündgens
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1e82b32032
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Changed model and texture names to not start with capital letters.
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2014-12-05 16:36:31 +01:00 |
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Steffen Fündgens
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13f8800785
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Fixed the filesytem for the converter.
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2014-12-05 16:18:48 +01:00 |
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Steffen Fündgens
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4c3f597822
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Added Level0.png.
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2014-12-05 15:00:46 +01:00 |
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Steffen Fündgens
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3fd4c4d156
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Implemented error checking for XML. Fixed loading of OBJ-Files.
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2014-12-05 14:45:44 +01:00 |
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Steffen Fündgens
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56c2655b34
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integrating tinyxml into level, adding lights to compositions
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2014-12-05 12:47:02 +01:00 |
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Steffen Fündgens
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b36cbb9230
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Compositions.xml makes sense now
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2014-12-02 13:13:20 +01:00 |
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Steffen Fündgens
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2ed33268cb
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added example Compositions.xml, implemented most of newComposition() method
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2014-11-28 17:05:49 +01:00 |
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Steffen Fündgens
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3de10e73ae
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skeleton runs now, only xml read/write missing
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2014-11-25 13:51:25 +01:00 |
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Steffen Fündgens
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a4fc18f944
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converter now takes the Level to convert as input
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2014-11-24 13:21:52 +01:00 |
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