Steffen Fündgens
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ff5bd0dae1
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Merged physics.cc.
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2015-02-06 18:04:20 +01:00 |
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Steffen Fündgens
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2bfad25510
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Added loading from config.xml, then debuged it for more than three hours...
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2015-02-06 18:00:14 +01:00 |
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Jasper
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bcc798ad79
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Merge branch 'master' of github.com:Faerbit/swp
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2015-02-06 17:32:30 +01:00 |
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Jasper
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644a4a3571
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addede max camera speed
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2015-02-06 17:31:52 +01:00 |
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sfroitzheim
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4978869f82
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Finally fixed wall and gate physics plus made some heightmap modifications
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2015-02-06 16:31:21 +01:00 |
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Jasper
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72e3fdea69
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got the marble to no longer jitter all over the place
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2015-02-06 16:26:22 +01:00 |
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Steffen Fündgens
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f29678867f
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Implemented loading of config.xml, the loaded values are not used yet.
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2015-02-06 13:37:42 +01:00 |
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Steffen Fündgens
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bffbe8250f
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Added config.xml, not using it yet.
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2015-02-06 13:06:42 +01:00 |
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Steffen Fündgens
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df7c5ffe3d
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Moved loading of the terrain to the loader, now also reading parameters for it from xml.
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2015-02-06 12:51:53 +01:00 |
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Steffen Fündgens
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8be350c713
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Added terrain parameters to the xml.
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2015-02-06 12:37:00 +01:00 |
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Faerbit
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486713683d
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Added non-linearization to get rid of fragments.
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2015-02-05 13:19:51 +01:00 |
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Faerbit
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febb1dbab3
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Increased precision of depth textures.
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2015-02-04 23:10:51 +01:00 |
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Faerbit
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78f4e30f8f
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Additional cleanup.
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2015-02-04 23:08:23 +01:00 |
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Faerbit
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4f8b90f441
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Reintroducing broken assert, because it's important.
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2015-02-04 22:55:34 +01:00 |
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Faerbit
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f45603fe4c
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Did a little bit of cleanup.
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2015-02-04 22:54:40 +01:00 |
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Faerbit
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d50f624004
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Moved loading functionality to loader class.
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2015-02-04 17:16:06 +01:00 |
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Faerbit
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1f817a7ecd
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Got Point Light Shadows working. YEEHAW!
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2015-02-04 14:27:41 +01:00 |
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Steffen Fündgens
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ecca21754b
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Added a comment and changed dampning values that were randomly 1.
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2015-02-03 13:21:52 +01:00 |
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Steffen Fündgens
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8f3875a1c0
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Adjusted a composition, found out that all TriMeshs fall through the heightmap.
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2015-02-03 13:10:14 +01:00 |
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Steffen Fündgens
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df884666b5
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Scaling of the player ball is now possible.
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2015-02-03 12:36:42 +01:00 |
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Steffen Fündgens
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c57d73317c
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Added scaling to the physic of Box and Button. Adjusted the objectData for block.obj perfectly.
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2015-02-03 12:29:35 +01:00 |
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Faerbit
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d82a8d96bd
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Changed how depth values are written. Works even less than before.
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2015-02-02 19:58:16 +01:00 |
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Steffen Fündgens
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bb57eb2263
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Added status prints to the converter.
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2015-02-02 13:37:58 +01:00 |
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Steffen Fündgens
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a018d5f547
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Added and tested physics boxes for the switchOuter. Graphical object to match them is missing.
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2015-02-02 13:20:20 +01:00 |
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Steffen Fündgens
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1d89537a33
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Changed trigger indices to match physicObjects instead of objects, adjusted removeObject function.
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2015-02-02 12:43:32 +01:00 |
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Steffen Fündgens
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dbd61cd27e
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Removed unnecessary rotation from a lightsource.
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2015-02-02 12:40:25 +01:00 |
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Faerbit
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64b4f52fcc
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Merge branch 'debug-shadows' of github.com:Faerbit/swp into debug-shadows
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2015-01-31 20:02:28 +01:00 |
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Faerbit
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f025b69206
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Tried correcting an error. Unsure if it will work.
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2015-01-31 20:02:23 +01:00 |
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Jasper
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0553b64abc
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Merge branch 'master' of github.com:Faerbit/swp
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2015-01-30 17:33:41 +01:00 |
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Jasper
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a49f4509b1
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added inital rotation to physics, had the springs fixed (was NOT my fault)
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2015-01-30 17:29:48 +01:00 |
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Fabian Klemp
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9fde8009e8
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Additional debug stuff.
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2015-01-30 15:47:07 +01:00 |
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sfroitzheim
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3278bf5302
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Added some new walls and changed some physics properties (still not working properly)
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2015-01-30 15:28:09 +01:00 |
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Fabian Klemp
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6549406049
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Only sample shadows from the first light source.
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2015-01-30 15:11:00 +01:00 |
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sfroitzheim
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6b00c574b8
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Added new ground tiles for a ruins area to the data
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2015-01-30 14:15:07 +01:00 |
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Jasper
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7f87d56b0e
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fine tuned the camera nad added more comments to physics.cc
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2015-01-30 13:32:16 +01:00 |
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Jasper
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477da05464
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implimented a rough version of a physics driven camera
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2015-01-29 14:10:28 +01:00 |
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Jasper
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b21b9e3636
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fixed size ratios of objects
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2015-01-29 13:39:37 +01:00 |
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Jasper
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ecff8b5cf7
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added a scaling factor to triangle meshes to compensate for diffrent scaling (somehow from bullet, idk) and started adding comments to physics.cc
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2015-01-29 13:15:45 +01:00 |
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Faerbit
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f275733eeb
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Now mirroring the cube face on their own again.
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2015-01-28 17:26:02 +01:00 |
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sfroitzheim
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fcbc228438
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Fixed some problems with the new bridge (wasn't able to roll onto it) and changed some heightmap heights
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2015-01-28 15:49:38 +01:00 |
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sfroitzheim
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b957ba27bd
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Added a model for a gate and added it to the scene with some additional level improvements
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2015-01-28 15:19:35 +01:00 |
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Steffen Fündgens
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ccc7cbaa9c
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Deleted a torch that had a duplicate ID and let the converter recreate it. Shadows look weirder now. This might be good for debugging the shadows.
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2015-01-27 12:25:16 +01:00 |
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Steffen Fündgens
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0ce663a592
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Fixed a bug i created in my previous commit. Made output in case of errors more informative.
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2015-01-27 12:21:30 +01:00 |
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Steffen Fündgens
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01a9126b0a
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Improved user interaction and a little code rework.
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2015-01-27 11:50:51 +01:00 |
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Faerbit
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9c8f05e906
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Small parameter changes.
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2015-01-27 11:14:00 +01:00 |
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Faerbit
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cf9e3e2b39
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Fixed saving of depthbuffer.
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2015-01-26 23:11:04 +01:00 |
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Faerbit
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7d21978903
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Implemented saving depthbuffer face to png. Doesn't work right now.
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2015-01-26 21:48:44 +01:00 |
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Faerbit
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00f9091bc3
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Updating lights on creation and also using constant.
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2015-01-26 00:18:09 +01:00 |
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Faerbit
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4cef0b31d3
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Updating lights only every half a second now, for performance.
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2015-01-26 00:06:31 +01:00 |
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Faerbit
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6fa2e4e1b8
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Moved all GLFW related stuff to the main files.
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2015-01-25 23:29:37 +01:00 |
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