Steffen Fündgens
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e043fe482a
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Added scripts and triggers to open the second door.
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2015-03-02 17:20:02 +01:00 |
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Steffen Fündgens
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986ed9ea8e
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Added lua scripts and triggers for the third door.
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2015-03-02 12:58:34 +01:00 |
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Steffen Fündgens
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81d5f86db1
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Added position constraints for all switch_inner.
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2015-03-02 12:22:47 +01:00 |
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Steffen Fündgens
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7f8150d5ed
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Integrated Simons Level1.png changes from the .xcf.
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2015-02-27 17:21:52 +01:00 |
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Steffen Fündgens
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eab9270b94
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Turned the heightmap loading around so the level now is like the png. The wall backsides dont seem to have textures...
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2015-02-27 16:53:46 +01:00 |
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sfroitzheim
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9f19d74c2a
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Added an example of bridges meeting properly to the scene (in the big switch room where are no switches yet)
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2015-02-26 17:11:02 +01:00 |
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Faerbit
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174fafe5bc
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Removing flame offset from Level.xml because it should be in the Compositions.xml.
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2015-02-24 15:28:53 +01:00 |
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Faerbit
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510001b943
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Adding flame.
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2015-02-24 12:56:55 +01:00 |
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Steffen Fündgens
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320b765951
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Adjusted the converter to be robust against IDs being overwritten with zeros in the png. Sucessfully ran it.
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2015-02-20 15:06:43 +01:00 |
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Steffen Fündgens
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88d31bc68a
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Adjusted the mass of switchInner and the force that keeps it in place. The movableBlock can now push the switch down.
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2015-02-17 12:25:12 +01:00 |
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Faerbit
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efa151aa73
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Do not implicitly set extensions of script files.
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2015-02-15 19:34:15 +01:00 |
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Steffen
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0e550e52c6
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Got scripts to work as intended, had to use an ugly hack for it.
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2015-02-15 16:11:31 +01:00 |
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Faerbit
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97329141bc
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Restructured directory tree.
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2015-02-14 09:49:29 +01:00 |
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