Steffen Fündgens
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b4e9218e95
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Converter now adds a Dummy-Trigger to the xml. Copy and customize it in the Levelx.xml to create actual triggers.
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2014-12-12 17:18:31 +01:00 |
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Steffen Fündgens
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8a7f7da0a8
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Implemented loading of physical objects. Compositions.xml holds mostly Dummy-Values for those.
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2014-12-12 16:52:05 +01:00 |
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Steffen Fündgens
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89d3b48c47
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Adjusted the name of the marbles texture in Compositions.xml...
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2014-12-12 16:28:34 +01:00 |
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Steffen Fündgens
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b0c371f610
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Implemented loading of gloabal lighting. Added physics parameters to Compositions.xml.
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2014-12-12 16:24:47 +01:00 |
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Steffen Fündgens
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5f16738c39
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Added loading of lights, adjusted Compositions.xml and Level0.png to test it.
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2014-12-08 15:19:50 +01:00 |
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Steffen Fündgens
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db1092be44
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Added error checking for all XML Queries, fixed bugs and continued to implement loading from xml.
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2014-12-08 14:10:08 +01:00 |
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Steffen Fündgens
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2a501ac047
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Added objectData to Compositions.xml. It contains texture data as of now.
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2014-12-05 16:55:17 +01:00 |
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Steffen Fündgens
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3339ac208e
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Changed model and texture names to not start with capital letters.
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2014-12-05 16:36:31 +01:00 |
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Steffen Fündgens
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cfe29d2830
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Fixed the filesytem for the converter.
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2014-12-05 16:18:48 +01:00 |
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Steffen Fündgens
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ca3b29251e
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Added Level0.png.
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2014-12-05 15:00:46 +01:00 |
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Steffen Fündgens
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4d1fbc6045
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Implemented error checking for XML. Fixed loading of OBJ-Files.
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2014-12-05 14:45:44 +01:00 |
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Steffen Fündgens
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086e13ac8e
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integrating tinyxml into level, adding lights to compositions
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2014-12-05 12:47:02 +01:00 |
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Steffen Fündgens
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37c1006431
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Compositions.xml makes sense now
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2014-12-02 13:13:20 +01:00 |
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Steffen Fündgens
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f6bdf5dc32
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added example Compositions.xml, implemented most of newComposition() method
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2014-11-28 17:05:49 +01:00 |
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Steffen Fündgens
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20e7c732e2
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skeleton runs now, only xml read/write missing
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2014-11-25 13:51:25 +01:00 |
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Steffen Fündgens
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91099d91a0
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converter now takes the Level to convert as input
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2014-11-24 13:21:52 +01:00 |
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