Commit Graph

653 Commits

Author SHA1 Message Date
Faerbit
e5851a02a6 Removing lua binaries because they shouldn't be tracked. 2015-01-15 17:17:14 +01:00
Faerbit
8451d3b992 Adding lua Makefiles. 2015-01-15 17:15:53 +01:00
sfroitzheim
3636be675a Improved level heightmap (still not finished though) 2015-01-15 15:09:42 +01:00
Steffen Fündgens
5ce1b3a86d Triggers now adapt if the object they want to do something with gets deleted or changes its index. 2015-01-13 18:18:13 +01:00
Steffen Fündgens
78aef93eef Added and used a new trigger without recompiling, scripting really works. :) 2015-01-13 17:52:31 +01:00
Steffen Fündgens
b09451092b Now passing the Lua State to the physics, so that Lua can directly access physics functions. 2015-01-13 17:50:15 +01:00
Steffen Fündgens
74d45e7d38 Lua script works now, worked around the bug by saving the name as a std::string. 2015-01-13 17:21:15 +01:00
Steffen Fündgens
76b8b3bc03 Moved triggering to lua, got a strange bug with the const char* holding the name of the lua script. 2015-01-13 13:52:22 +01:00
Steffen Fündgens
6f30050403 Integrated Lua into our project. Triggers are now able to call a Lua Script. Havent figured out how to let the Script do anything usefull yet. 2015-01-09 16:51:28 +01:00
Steffen Fündgens
b8d45cc522 Moved all dampning parameters (except for the camera) to Compositions.xml. 2015-01-06 13:31:53 +01:00
Steffen Fündgens
3560957d67 Moved friction and player strength to Level.xml. 2015-01-06 13:14:30 +01:00
Steffen Fündgens
6bec8fc01d Added the option to give a trigger a target composition. The position the trigger activates at is the old manually set position + the position of the target composition. 2014-12-19 16:15:29 +01:00
Steffen Fündgens
8a66bade63 Ignoring blender backup files. 2014-12-19 15:22:34 +01:00
Steffen Fündgens
bc348aef35 Also increased strength of the player ball. 2014-12-19 15:21:38 +01:00
Steffen Fündgens
74294d79e9 Tweaked ball physics. 2014-12-19 15:20:49 +01:00
Steffen Fündgens
75568ff54f Fixed bug with created too many faces. 2014-12-19 15:20:05 +01:00
Steffen Fündgens
a7c3ad0138 Triangulated block. 2014-12-19 15:14:33 +01:00
Steffen Fündgens
8d12f676db Triangulated faces of the torch and added it to the Level again. 2014-12-19 15:09:00 +01:00
Steffen Fündgens
346f4b221c Removing useless mtl file. 2014-12-19 15:07:43 +01:00
Steffen Fündgens
83591e046f Merge branch 'master' of github.com:Faerbit/swp 2014-12-19 13:36:05 +01:00
Steffen Fündgens
f8215284af Changed the default objectNum for triggers from 1 to 0. Moved blocks up so they dont spawn in the heightmap. 2014-12-19 13:35:17 +01:00
Steffen Fündgens
f0a64f9a3a added comments to Compositions.xml and adjusted marble size. 2014-12-19 13:33:59 +01:00
Faerbit
e23b53e4a2 Calulating fogEnd by farPlane. 2014-12-19 13:27:05 +01:00
Faerbit
2347a4d417 Fixed crashing if no lights are present. 2014-12-19 13:09:25 +01:00
Steffen Fündgens
053c645012 Moved triggers into compositions. 2014-12-16 13:46:49 +01:00
Fabian Klemp
1ebccbf325 Moved trigger functions to trigger class. 2014-12-16 12:40:30 +01:00
Fabian Klemp
64f3518dc3 Fixed triggers. Now deletes a truly random object. 2014-12-16 12:19:48 +01:00
Fabian Klemp
f801ce6d3d Initialized pseudo random generator. 2014-12-16 12:17:30 +01:00
Faerbit
8a9eb87e9a Added slides. 2014-12-16 00:23:35 +01:00
Faerbit
0d57bf65ef Made trigger more presentation friendly. 2014-12-15 23:36:22 +01:00
Faerbit
bd4ae93846 Disabled point light shadows, because they look very wrong. 2014-12-15 22:59:13 +01:00
Faerbit
4561145495 Made level more presentation friendly. 2014-12-15 22:58:48 +01:00
Faerbit
5ca7626ec0 Removing debug output. 2014-12-15 22:03:04 +01:00
Faerbit
6f91e959b6 Revert "Not using pointlight shadows."
This reverts commit e00cb787c8.
2014-12-15 22:00:23 +01:00
Jasper
33173a4db4 Merge branch 'master' of github.com:Faerbit/swp
Conflicts:
	level.cc
2014-12-15 19:13:25 +01:00
Jasper
7bfc171459 Tried to adjust box. 2014-12-15 19:11:28 +01:00
Steffen Fündgens
d5307c0dd2 Adding *.db files to gitignore. 2014-12-15 19:00:40 +01:00
Steffen Fündgens
652728b9e3 Fixing texture file name of marble. 2014-12-15 19:00:07 +01:00
Steffen Fündgens
405d3bb505 Changed to Lvl1. 2014-12-15 18:58:32 +01:00
Steffen Fündgens
b26d904023 Implemented simple triggers. 2014-12-15 18:43:10 +01:00
Steffen Fündgens
c593d93ef0 Not using pointlight shadows. 2014-12-15 16:48:42 +01:00
Steffen Fündgens
c225326a4c Merge branch 'master' of github.com:Faerbit/swp 2014-12-15 16:34:54 +01:00
Steffen Fündgens
18047e5704 Doubled heightmap scale. 2014-12-15 16:34:44 +01:00
Fabian Klemp
22643390a5 Adding torch blenderfile. 2014-12-15 16:27:04 +01:00
Jasper
2cd5351b06 Merge branch 'master' of github.com:Faerbit/swp 2014-12-15 16:04:36 +01:00
Jasper
326f038dcc Composition scales addapted
Physics added trimeshshapes
2014-12-15 16:02:04 +01:00
Faerbit
fe8e69fa71 Merge branch 'master' of github.com:Faerbit/swp 2014-12-15 15:59:12 +01:00
Faerbit
153a619035 Point light shadows for the first point light does something. Seems pretty broken. 2014-12-15 15:58:55 +01:00
sfroitzheim
4e28d7c21b Version 1.1 of the heightmap 2014-12-15 15:45:56 +01:00
sfroitzheim
928898b1ca Added Heightmap prototype(could be garbage) 2014-12-15 15:13:29 +01:00