Jasper
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a7a75bfaad
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Modified adders in physics to no longer accept float x,y,z but entity/object instead.
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2014-11-21 12:56:30 +01:00 |
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Jasper
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cf5d209f28
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added box in physics
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2014-11-21 12:50:11 +01:00 |
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Jasper
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ad4a8936bb
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Normalized body movement (still has float strength to change magnitude)
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2014-11-21 12:31:29 +01:00 |
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Jasper
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1db5eb0e6c
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fixed terrain offset
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2014-11-17 18:54:19 +01:00 |
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Jasper
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6c32a0c35a
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getting the sizes juuuuuuuust right
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2014-11-17 16:28:31 +01:00 |
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Jasper
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1e7c7989de
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further improving physics and interaction
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2014-11-17 16:07:40 +01:00 |
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Jasper
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288d509316
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Changed rollForward to accept vector going from camera to bball
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2014-11-17 13:21:27 +01:00 |
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Jasper
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24a812ed07
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spelling fix
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2014-11-17 13:14:48 +01:00 |
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Jasper
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e579fe1d75
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added wasd recognition, prepared roll forward to accept vec3 pos instead of mat3 rot
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2014-11-17 13:12:51 +01:00 |
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Jasper
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cac4672c7c
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Implimented a basic version of Physics into level with a ball colliding with a static plain.
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2014-11-17 12:57:16 +01:00 |
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Jasper
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3eb406efd1
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Added addPlayer analog to addSphere and added a check to make sure incice stay synchronized (possibly dangerous but needs to be tested)
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2014-11-14 16:23:14 +01:00 |
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Jasper
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6c0c973305
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added Roll forward methode, needs testing to be sure.
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2014-11-14 15:48:50 +01:00 |
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Jasper
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d5198ff4f5
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Added getRotation in physics to give rotation of object back as 4x4Matrix
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2014-11-14 15:15:29 +01:00 |
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Jasper
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ba8be9e10d
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aaah
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2014-11-14 14:23:10 +01:00 |
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Jasper
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58cc753aec
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terrain added
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2014-11-14 14:17:04 +01:00 |
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