Fabian Klemp
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df230ea677
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Fixed updating of lights.
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2015-02-13 17:35:56 +01:00 |
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Fabian Klemp
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fd1f32be6a
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maxShadowRenderCount now works correctly.
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2015-02-13 17:09:25 +01:00 |
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Jasper
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3f1616adf1
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corrected camera position for specular lighting
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2015-02-13 16:35:35 +01:00 |
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Jasper
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51e9b26379
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Merge branch 'master' of github.com:Faerbit/swp
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2015-02-13 16:22:06 +01:00 |
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Fabian Klemp
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281466ebd5
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Added maxShadowRenderCount. Controls how many shadows get rendered.
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2015-02-13 16:20:22 +01:00 |
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Fabian Klemp
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599c849bb0
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Merge branch 'debug-shadows'
Conflicts:
graphics.cc
graphics.hh
object.cc
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2015-02-13 16:02:12 +01:00 |
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Fabian Klemp
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55434daa24
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Updated how shadows are applied. Looks nice now.
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2015-02-13 15:51:49 +01:00 |
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Jasper
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75792a5723
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added debug Camear (keys L and K to switch)
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2015-02-13 15:46:00 +01:00 |
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Steffen Fündgens
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e91d045a37
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Code rework. Basically cleaned up a mess of tabs and whitespaces.
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2015-02-13 13:46:41 +01:00 |
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Faerbit
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1d8bbba1ca
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Now only using the 32 closest light sources.
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2015-02-12 01:13:26 +01:00 |
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Faerbit
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9afb3595d0
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Fixed directional shadows.
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2015-02-10 00:27:13 +01:00 |
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Faerbit
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282eb32267
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Got multiple shadows working. The really ugly way.
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2015-02-09 21:29:44 +01:00 |
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Faerbit
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c28b35667f
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Changed cube map shadows sampler to a sampler array.
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2015-02-09 14:26:04 +01:00 |
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Steffen
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8cc467a806
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Now loading the resolution of the shadow cube maps from config.xml.
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2015-02-07 20:24:11 +01:00 |
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Faerbit
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7c8d149e3a
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Increased precision of depth textures.
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2015-02-04 23:10:51 +01:00 |
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Faerbit
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ac19eac671
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Additional cleanup.
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2015-02-04 23:08:23 +01:00 |
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Faerbit
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10082466cf
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Did a little bit of cleanup.
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2015-02-04 22:54:40 +01:00 |
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Faerbit
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2e90ac57d8
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Got Point Light Shadows working. YEEHAW!
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2015-02-04 14:27:41 +01:00 |
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Faerbit
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b3e0d5ca47
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Changed how depth values are written. Works even less than before.
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2015-02-02 19:58:16 +01:00 |
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Faerbit
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75464e6819
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Merge branch 'debug-shadows' of github.com:Faerbit/swp into debug-shadows
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2015-01-31 20:02:28 +01:00 |
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Faerbit
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b8dc153f10
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Tried correcting an error. Unsure if it will work.
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2015-01-31 20:02:23 +01:00 |
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Fabian Klemp
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2ddd753575
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Additional debug stuff.
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2015-01-30 15:47:07 +01:00 |
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Jasper
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9c6cd7c59d
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implimented a rough version of a physics driven camera
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2015-01-29 14:10:28 +01:00 |
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Faerbit
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a3e6da2ada
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Now mirroring the cube face on their own again.
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2015-01-28 17:26:02 +01:00 |
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Faerbit
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114632b015
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Small parameter changes.
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2015-01-27 11:14:00 +01:00 |
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Faerbit
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377372d1c6
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Fixed saving of depthbuffer.
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2015-01-26 23:11:04 +01:00 |
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Faerbit
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7f13e89935
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Implemented saving depthbuffer face to png. Doesn't work right now.
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2015-01-26 21:48:44 +01:00 |
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Faerbit
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65087ece48
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Updating lights on creation and also using constant.
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2015-01-26 00:18:09 +01:00 |
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Faerbit
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4d3db6f285
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Updating lights only every half a second now, for performance.
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2015-01-26 00:06:31 +01:00 |
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Faerbit
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81f94ba221
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Moved all GLFW related stuff to the main files.
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2015-01-25 23:29:37 +01:00 |
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Steffen Fündgens
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f2353d670f
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Fixed a drawing bug for the pointlight shadows.
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2015-01-23 14:33:04 +01:00 |
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Steffen Fündgens
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e9e7fe1f7c
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Removed unnecessary bind and clear calls.
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2015-01-23 14:22:24 +01:00 |
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Steffen Fündgens
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a4ae90082a
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Forgot one thing.
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2015-01-23 14:08:30 +01:00 |
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Steffen Fündgens
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00de8c0e82
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Fixed mirroring of shadows by inverting coordinates instead of blitting framebuffers(performance...).
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2015-01-23 14:00:26 +01:00 |
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Jasper
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099e0c17c7
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Merge branch 'master' of github.com:Faerbit/swp
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2015-01-19 18:30:12 +01:00 |
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Steffen Fündgens
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cf836b151a
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Mirrored rendering of pointlight shadows, so that they are at the correct positions now, but occlude everything. -- Fabian
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2015-01-19 18:22:25 +01:00 |
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Jasper
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65a826f2af
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some quick updates for the camera before working on buttons
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2015-01-19 17:12:58 +01:00 |
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Faerbit
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1cef3d4d0a
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Removed Cascaded Shadow Mapping because it is not realistic to get it working in the remaining time.
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2015-01-19 00:52:57 +01:00 |
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Faerbit
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b16a90bd15
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Calulating fogEnd by farPlane.
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2014-12-19 13:27:05 +01:00 |
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Faerbit
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5b2c4a6bbc
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Fixed crashing if no lights are present.
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2014-12-19 13:09:25 +01:00 |
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Faerbit
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799f191485
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Disabled point light shadows, because they look very wrong.
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2014-12-15 22:59:13 +01:00 |
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Faerbit
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76dbdac70c
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Revert "Not using pointlight shadows."
This reverts commit e00cb787c8 .
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2014-12-15 22:00:23 +01:00 |
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Steffen Fündgens
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e099c231c7
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Not using pointlight shadows.
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2014-12-15 16:48:42 +01:00 |
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Faerbit
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7e31717124
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Point light shadows for the first point light does something. Seems pretty broken.
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2014-12-15 15:58:55 +01:00 |
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Faerbit
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cc93cf7259
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Removing commented code.
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2014-12-15 12:55:48 +01:00 |
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Faerbit
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36f7217288
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Moved calculation of shadowMVP to the CPU side.
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2014-12-15 12:41:30 +01:00 |
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Faerbit
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21009d0032
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Fixed a parenthesis.
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2014-12-15 11:53:31 +01:00 |
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Faerbit
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50c4b16367
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Moving MVP calculation to the CPU side.
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2014-12-15 11:45:31 +01:00 |
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Faerbit
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44f2bd953d
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Replacing buildFrustum with standard glm call.
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2014-12-15 11:22:32 +01:00 |
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Faerbit
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80cbc58f81
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Implemented cube map depth rendering from lighting positions.
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2014-12-15 02:09:33 +01:00 |
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