Commit Graph

40 Commits

Author SHA1 Message Date
Faerbit
b3e0d5ca47 Changed how depth values are written. Works even less than before. 2015-02-02 19:58:16 +01:00
Fabian Klemp
2ddd753575 Additional debug stuff. 2015-01-30 15:47:07 +01:00
Fabian Klemp
60372cf1a1 Only sample shadows from the first light source. 2015-01-30 15:11:00 +01:00
Faerbit
a3e6da2ada Now mirroring the cube face on their own again. 2015-01-28 17:26:02 +01:00
Steffen Fündgens
00de8c0e82 Fixed mirroring of shadows by inverting coordinates instead of blitting framebuffers(performance...). 2015-01-23 14:00:26 +01:00
Faerbit
d41149e29e Made progress on point light shadows. Not quite sure what is happening. 2015-01-22 21:21:09 +01:00
Steffen Fündgens
1940b72b00 Increased height of the fog, because of new Scaling of the heightmap. -- Fabian 2015-01-19 18:21:29 +01:00
Steffen Fündgens
a8fee3ad84 Fixing shader; merge was wrong. 2015-01-19 13:44:38 +01:00
Steffen Fündgens
5dcabf0290 Merge branch 'linearized' of github.com:Faerbit/swp 2015-01-19 13:16:08 +01:00
Faerbit
1cef3d4d0a Removed Cascaded Shadow Mapping because it is not realistic to get it working in the remaining time. 2015-01-19 00:52:57 +01:00
Faerbit
7a830a472e Linearization of depth buffer. Didn't change graphics in any way. 2015-01-19 00:40:28 +01:00
Faerbit
b16a90bd15 Calulating fogEnd by farPlane. 2014-12-19 13:27:05 +01:00
Faerbit
76dbdac70c Revert "Not using pointlight shadows."
This reverts commit e00cb787c8.
2014-12-15 22:00:23 +01:00
Steffen Fündgens
e099c231c7 Not using pointlight shadows. 2014-12-15 16:48:42 +01:00
Faerbit
7e31717124 Point light shadows for the first point light does something. Seems pretty broken. 2014-12-15 15:58:55 +01:00
Faerbit
371f56695a Reducing OpenGL version number to 3.2 again. 2014-12-15 15:10:19 +01:00
Faerbit
f108b64acc Now using OpenGL 4.0. 2014-12-15 13:31:31 +01:00
Faerbit
7f21f0e872 Limited light sources to 32 instead of 128. 2014-12-15 01:16:43 +01:00
Faerbit
76fd5ade92 Put some code in a function. 2014-12-05 00:57:17 +01:00
Faerbit
0c5dbee654 Implemented cascaded shadow mapping. 2014-12-04 17:19:58 +01:00
Faerbit
a54752a905 Implemented early bailing. 2014-12-04 15:08:08 +01:00
Faerbit
8c427003cd Implemented poisson sampling. 2014-12-04 14:53:07 +01:00
Faerbit
1ab7783d41 Improving bias on slopes. 2014-12-04 13:26:06 +01:00
Faerbit
aa764cfa39 Changing shadow map sampler from sampler2D to sampler2Dshadow and removing now useless colour texture. 2014-12-04 13:21:20 +01:00
Faerbit
27c2248117 Implemented basic shadows for sun light. Also fixed bug with far plane always staying the same. 2014-12-04 01:13:59 +01:00
Faerbit
67bcbf0398 Changed fog functions a little bit more. Looks nice enough. 2014-11-25 13:54:00 +01:00
Faerbit
51bb3a9868 Changed fog function from exp to linear. 2014-11-25 13:24:02 +01:00
Faerbit
4039bad9f9 Improved fog a little bit. 2014-11-21 02:46:02 +01:00
Faerbit
c7518a7f8e Added skybox and refined fog a bit. Fog still needs a lot of work. 2014-11-21 02:38:03 +01:00
Faerbit
9367026ef0 Implemented simple fog. 2014-11-19 01:58:48 +01:00
Faerbit
1c848f35e6 Now using built-in exp function. 2014-11-19 01:58:25 +01:00
Faerbit
e8ad41c75b Changing how the intensity is calculated. 2014-11-19 00:59:33 +01:00
Faerbit
89a3018221 Clamping diffuse color for more realistic lighting. 2014-11-19 00:46:51 +01:00
Fabian Klemp
c87d62cae9 Added directional lighting. 2014-11-17 17:51:15 +01:00
Fabian Klemp
f87af894c1 Added alpha shading. 2014-11-17 16:15:56 +01:00
Faerbit
49acfc4d97 Adding specular part to lighting model. 2014-11-07 11:37:26 +01:00
Faerbit
b74534c62a Only take calculate light contribution with meaningful contributions. 2014-11-04 12:24:19 +01:00
Faerbit
589e0df6ea Shader now respects distance between light source and fragment. 2014-11-04 00:47:35 +01:00
Faerbit
afbf41ea0d Shading now respects colours. 2014-11-03 23:54:35 +01:00
Fabian Klemp
b68a2bb079 Renamed shaders. 2014-10-31 13:06:14 +01:00