Faerbit
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030f8b298a
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Increased the geometry resolution of the flames.
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2015-05-31 15:23:54 +02:00 |
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Faerbit
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b313bd0645
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Made flickering dependent of the wind power.
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2015-03-09 11:13:12 +01:00 |
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Faerbit
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9609c50335
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Removing skewing of flame. Rotate looks correct now.
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2015-03-09 10:32:25 +01:00 |
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Faerbit
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eda952df70
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Changed flame function to cosine to be able to rotate it properly. Also changed corresponding parameters.
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2015-03-08 23:13:16 +01:00 |
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Faerbit
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c89ce83fb3
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Increases frequency of flickering.
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2015-03-08 11:31:06 +01:00 |
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Faerbit
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ecb88e9140
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Improved flicker functions a bit.
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2015-03-08 10:50:12 +01:00 |
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Faerbit
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b68015a6c4
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Added flickering to the geometry shader.
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2015-03-08 01:53:00 +01:00 |
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Faerbit
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a811ed57be
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Now also blurring the edges of the flames.
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2015-03-04 12:13:58 +01:00 |
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Faerbit
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f34dbf891c
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Removed now useless stuff from the flame shader.
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2015-03-03 23:32:43 +01:00 |
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Faerbit
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813d50ee94
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Tried to further improve the rendering of the flame; didn't quite work.
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2015-03-01 23:28:36 +01:00 |
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Faerbit
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805a5f19b5
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Corrected flame normals.
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2015-03-01 22:22:48 +01:00 |
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Faerbit
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2125243a31
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Tried adding normals for color calculation seems wrong.
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2015-03-01 19:40:39 +01:00 |
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Faerbit
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7dd4122d44
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Fixed normals.
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2015-03-01 18:56:56 +01:00 |
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Faerbit
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7ecb76dffa
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Using the color of the lights for the flame color.
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2015-03-01 18:45:31 +01:00 |
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Faerbit
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bb090fcf91
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Added another two render calls to further increase the number of vertices of the flame.
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2015-03-01 18:19:19 +01:00 |
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Faerbit
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b61e7df089
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Made two render calls to circumvent vertex limitation of geometry shader.
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2015-03-01 17:01:41 +01:00 |
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Faerbit
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4cc21fd378
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Closing flame at the top.
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2015-03-01 16:11:43 +01:00 |
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Faerbit
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899253b53c
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Got generation of flame geometry working.
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2015-02-28 00:52:58 +01:00 |
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Faerbit
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086713341b
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Got generation of circular quads working.
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2015-02-28 00:00:30 +01:00 |
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Faerbit
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a77e06f8c8
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Added simple geometry shader which draws a red triangle which changes it's height over time.
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2015-02-24 23:30:59 +01:00 |
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