Steffen Fündgens
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162a54757b
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Merge branch 'master' of github.com:Faerbit/swp
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2015-02-13 18:10:55 +01:00 |
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Steffen Fündgens
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1d2a1a8a02
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Added position constraints
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2015-02-13 18:10:49 +01:00 |
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Jasper
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c2a26cc3ad
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changed hight of camera and added camera move methode in physics
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2015-02-13 17:47:21 +01:00 |
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Jasper
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8aab9a64e9
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Merge branch 'master' of github.com:Faerbit/swp
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2015-02-13 17:36:11 +01:00 |
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Fabian Klemp
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18bd1bda49
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Fixed updating of lights.
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2015-02-13 17:35:56 +01:00 |
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Jasper
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73ad91dbc0
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Merge branch 'master' of github.com:Faerbit/swp
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2015-02-13 17:23:21 +01:00 |
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Jasper
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664539b718
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added move system and modified the camera for less bobidity
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2015-02-13 17:22:01 +01:00 |
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Steffen Fündgens
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9e987fdbdf
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Merge branch 'master' of github.com:Faerbit/swp
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2015-02-13 17:14:38 +01:00 |
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Steffen Fündgens
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60543a301e
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Added resetPlayer function to the level.
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2015-02-13 17:14:29 +01:00 |
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Fabian Klemp
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60a3525f1d
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Updated Readme.md.
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2015-02-13 17:11:47 +01:00 |
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Fabian Klemp
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deb691a6c0
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maxShadowRenderCount now works correctly.
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2015-02-13 17:09:25 +01:00 |
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Fabian Klemp
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69936ae15c
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Now also ignoring *.swp files.
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2015-02-13 17:02:36 +01:00 |
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Jasper
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02aea1f297
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corrected camera position for specular lighting
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2015-02-13 16:35:35 +01:00 |
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Jasper
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851159828a
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Camera now with less jitter!
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2015-02-13 16:34:39 +01:00 |
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Jasper
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6ffc1809ff
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Merge branch 'master' of github.com:Faerbit/swp
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2015-02-13 16:22:06 +01:00 |
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Fabian Klemp
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d7d45682a0
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Added maxShadowRenderCount. Controls how many shadows get rendered.
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2015-02-13 16:20:22 +01:00 |
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Jasper
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8a273777a1
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Fixed non rotating objects
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2015-02-13 16:09:18 +01:00 |
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Fabian Klemp
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30284977da
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Merge branch 'debug-shadows'
Conflicts:
graphics.cc
graphics.hh
object.cc
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2015-02-13 16:02:12 +01:00 |
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Fabian Klemp
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0c6c06fe00
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Updated how shadows are applied. Looks nice now.
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2015-02-13 15:51:49 +01:00 |
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Jasper
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818af2769b
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Merge branch 'master' of github.com:Faerbit/swp
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2015-02-13 15:46:46 +01:00 |
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Jasper
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dc628f3fc8
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added debug Camear (keys L and K to switch)
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2015-02-13 15:46:00 +01:00 |
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Steffen Fündgens
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22232ff7dc
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Undid something i did not want to include in the last commit.
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2015-02-13 15:38:43 +01:00 |
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Steffen Fündgens
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7a7b8d07c6
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Reenabled zooming with the mouse wheel.
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2015-02-13 15:20:32 +01:00 |
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sfroitzheim
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c50e1b2547
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changed heightmap to incorporate the whole vague level layout
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2015-02-13 14:35:48 +01:00 |
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Steffen Fündgens
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47fded52ce
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Code rework. Basically cleaned up a mess of tabs and whitespaces.
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2015-02-13 13:46:41 +01:00 |
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Steffen Fündgens
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b2398ba643
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Reduced camera mass so the camera can practically not move objects anymore. Fixed the scaling of forces on the camera with the (no more inverted) mass.
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2015-02-13 13:00:47 +01:00 |
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Steffen Fündgens
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cb6f535382
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Made it possible again to move the camera upwards.
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2015-02-13 12:47:34 +01:00 |
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Steffen Fündgens
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012d117c7e
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Changed position constraints to be less bouncy.
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2015-02-13 12:15:54 +01:00 |
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Faerbit
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f41c286504
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Fixing parameters.
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2015-02-12 16:28:24 +01:00 |
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Faerbit
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91048e09f8
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Another syntax fix.
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2015-02-12 01:38:18 +01:00 |
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Faerbit
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294a8544f9
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Syntax fix.
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2015-02-12 01:28:26 +01:00 |
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Faerbit
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e1bc49b41e
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Fixing CI system.
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2015-02-12 01:19:34 +01:00 |
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Faerbit
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d6d934277f
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Now only using the 32 closest light sources.
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2015-02-12 01:13:26 +01:00 |
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Faerbit
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91dbc280e0
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Completed shadows for now. Lighting model is still a little bit off.
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2015-02-10 18:19:26 +01:00 |
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Faerbit
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3d51da73f9
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Fixed directional shadows.
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2015-02-10 00:27:13 +01:00 |
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Faerbit
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0664ae9760
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Got multiple shadows working. The really ugly way.
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2015-02-09 21:29:44 +01:00 |
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Faerbit
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b4419b88d2
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Changed cube map shadows sampler to a sampler array.
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2015-02-09 14:26:04 +01:00 |
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Steffen
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9297aa69a4
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Now loading the resolution of the shadow cube maps from config.xml.
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2015-02-07 20:24:11 +01:00 |
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Steffen
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dbf5a88ddb
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Moved loading of the config.xml to the loader class.
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2015-02-07 20:08:59 +01:00 |
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Steffen
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b6a9e2f180
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Changed the switch object, its graphics and physics should work now(untested). Objects without physics also do not need damping values anymore.
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2015-02-07 19:34:40 +01:00 |
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Steffen
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3e8689aae2
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Made None an available physicsType for objects without physics.
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2015-02-07 19:23:27 +01:00 |
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Steffen
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e39adf56ed
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objectData now has a new value called renderable, if it is false the object will not get rendered.
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2015-02-07 19:09:49 +01:00 |
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Steffen Fündgens
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ff5bd0dae1
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Merged physics.cc.
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2015-02-06 18:04:20 +01:00 |
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Steffen Fündgens
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2bfad25510
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Added loading from config.xml, then debuged it for more than three hours...
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2015-02-06 18:00:14 +01:00 |
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Jasper
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bcc798ad79
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Merge branch 'master' of github.com:Faerbit/swp
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2015-02-06 17:32:30 +01:00 |
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Jasper
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644a4a3571
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addede max camera speed
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2015-02-06 17:31:52 +01:00 |
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sfroitzheim
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4978869f82
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Finally fixed wall and gate physics plus made some heightmap modifications
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2015-02-06 16:31:21 +01:00 |
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Jasper
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72e3fdea69
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got the marble to no longer jitter all over the place
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2015-02-06 16:26:22 +01:00 |
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Steffen Fündgens
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f29678867f
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Implemented loading of config.xml, the loaded values are not used yet.
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2015-02-06 13:37:42 +01:00 |
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Steffen Fündgens
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bffbe8250f
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Added config.xml, not using it yet.
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2015-02-06 13:06:42 +01:00 |
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