Faerbit
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9afb3595d0
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Fixed directional shadows.
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2015-02-10 00:27:13 +01:00 |
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Faerbit
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282eb32267
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Got multiple shadows working. The really ugly way.
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2015-02-09 21:29:44 +01:00 |
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Faerbit
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c28b35667f
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Changed cube map shadows sampler to a sampler array.
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2015-02-09 14:26:04 +01:00 |
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Faerbit
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7c8d149e3a
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Increased precision of depth textures.
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2015-02-04 23:10:51 +01:00 |
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Faerbit
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ac19eac671
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Additional cleanup.
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2015-02-04 23:08:23 +01:00 |
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Faerbit
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10082466cf
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Did a little bit of cleanup.
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2015-02-04 22:54:40 +01:00 |
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Faerbit
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2e90ac57d8
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Got Point Light Shadows working. YEEHAW!
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2015-02-04 14:27:41 +01:00 |
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Faerbit
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b3e0d5ca47
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Changed how depth values are written. Works even less than before.
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2015-02-02 19:58:16 +01:00 |
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Faerbit
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75464e6819
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Merge branch 'debug-shadows' of github.com:Faerbit/swp into debug-shadows
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2015-01-31 20:02:28 +01:00 |
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Faerbit
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b8dc153f10
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Tried correcting an error. Unsure if it will work.
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2015-01-31 20:02:23 +01:00 |
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Fabian Klemp
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2ddd753575
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Additional debug stuff.
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2015-01-30 15:47:07 +01:00 |
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Faerbit
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a3e6da2ada
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Now mirroring the cube face on their own again.
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2015-01-28 17:26:02 +01:00 |
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Faerbit
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114632b015
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Small parameter changes.
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2015-01-27 11:14:00 +01:00 |
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Faerbit
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377372d1c6
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Fixed saving of depthbuffer.
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2015-01-26 23:11:04 +01:00 |
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Faerbit
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7f13e89935
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Implemented saving depthbuffer face to png. Doesn't work right now.
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2015-01-26 21:48:44 +01:00 |
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Faerbit
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65087ece48
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Updating lights on creation and also using constant.
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2015-01-26 00:18:09 +01:00 |
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Faerbit
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4d3db6f285
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Updating lights only every half a second now, for performance.
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2015-01-26 00:06:31 +01:00 |
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Faerbit
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81f94ba221
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Moved all GLFW related stuff to the main files.
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2015-01-25 23:29:37 +01:00 |
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Steffen Fündgens
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f2353d670f
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Fixed a drawing bug for the pointlight shadows.
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2015-01-23 14:33:04 +01:00 |
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Steffen Fündgens
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e9e7fe1f7c
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Removed unnecessary bind and clear calls.
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2015-01-23 14:22:24 +01:00 |
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Steffen Fündgens
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a4ae90082a
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Forgot one thing.
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2015-01-23 14:08:30 +01:00 |
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Steffen Fündgens
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00de8c0e82
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Fixed mirroring of shadows by inverting coordinates instead of blitting framebuffers(performance...).
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2015-01-23 14:00:26 +01:00 |
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Jasper
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099e0c17c7
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Merge branch 'master' of github.com:Faerbit/swp
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2015-01-19 18:30:12 +01:00 |
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Steffen Fündgens
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cf836b151a
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Mirrored rendering of pointlight shadows, so that they are at the correct positions now, but occlude everything. -- Fabian
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2015-01-19 18:22:25 +01:00 |
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Jasper
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65a826f2af
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some quick updates for the camera before working on buttons
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2015-01-19 17:12:58 +01:00 |
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Faerbit
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1cef3d4d0a
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Removed Cascaded Shadow Mapping because it is not realistic to get it working in the remaining time.
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2015-01-19 00:52:57 +01:00 |
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Faerbit
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b16a90bd15
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Calulating fogEnd by farPlane.
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2014-12-19 13:27:05 +01:00 |
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Faerbit
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5b2c4a6bbc
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Fixed crashing if no lights are present.
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2014-12-19 13:09:25 +01:00 |
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Faerbit
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799f191485
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Disabled point light shadows, because they look very wrong.
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2014-12-15 22:59:13 +01:00 |
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Faerbit
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76dbdac70c
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Revert "Not using pointlight shadows."
This reverts commit e00cb787c8 .
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2014-12-15 22:00:23 +01:00 |
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Steffen Fündgens
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e099c231c7
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Not using pointlight shadows.
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2014-12-15 16:48:42 +01:00 |
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Faerbit
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7e31717124
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Point light shadows for the first point light does something. Seems pretty broken.
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2014-12-15 15:58:55 +01:00 |
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Faerbit
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cc93cf7259
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Removing commented code.
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2014-12-15 12:55:48 +01:00 |
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Faerbit
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36f7217288
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Moved calculation of shadowMVP to the CPU side.
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2014-12-15 12:41:30 +01:00 |
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Faerbit
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21009d0032
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Fixed a parenthesis.
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2014-12-15 11:53:31 +01:00 |
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Faerbit
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50c4b16367
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Moving MVP calculation to the CPU side.
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2014-12-15 11:45:31 +01:00 |
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Faerbit
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44f2bd953d
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Replacing buildFrustum with standard glm call.
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2014-12-15 11:22:32 +01:00 |
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Faerbit
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80cbc58f81
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Implemented cube map depth rendering from lighting positions.
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2014-12-15 02:09:33 +01:00 |
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Faerbit
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e9a47db962
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Made getLights return a pointer to avoid copying around large amounts of light data every frame.
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2014-12-15 01:12:51 +01:00 |
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Faerbit
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e531ede144
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Init graphics with the level instead of passing it to the render function everytime.
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2014-12-15 01:05:46 +01:00 |
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Steffen Fündgens
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9764bc9d0b
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Changed fogColor to fogColour. Moved some global Parameters to the xml.
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2014-12-12 15:41:17 +01:00 |
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Faerbit
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f3255f1053
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Removing stencil buffer from depthTextures.
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2014-12-12 02:19:41 +01:00 |
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Faerbit
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72a6e7c3c9
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Setting wrap mode of depthTextures to CLAMP_TO_EDGE to remove seams.
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2014-12-04 17:39:35 +01:00 |
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Faerbit
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0c5dbee654
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Implemented cascaded shadow mapping.
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2014-12-04 17:19:58 +01:00 |
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Faerbit
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41d8e23c60
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Disable culling because it seems to give slightly worse FPS.
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2014-12-04 14:46:39 +01:00 |
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Faerbit
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ed960eff53
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Adding culling.
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2014-12-04 13:23:25 +01:00 |
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Faerbit
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aa764cfa39
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Changing shadow map sampler from sampler2D to sampler2Dshadow and removing now useless colour texture.
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2014-12-04 13:21:20 +01:00 |
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Faerbit
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27c2248117
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Implemented basic shadows for sun light. Also fixed bug with far plane always staying the same.
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2014-12-04 01:13:59 +01:00 |
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Faerbit
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eb90142e81
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Moving shader management completely into graphics.
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2014-12-01 17:49:59 +01:00 |
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Faerbit
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b49f93afd4
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Removing spammy comments.
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2014-12-01 17:44:58 +01:00 |
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