Commit Graph

131 Commits

Author SHA1 Message Date
sfroitzheim
c50e1b2547 changed heightmap to incorporate the whole vague level layout 2015-02-13 14:35:48 +01:00
Steffen
b6a9e2f180 Changed the switch object, its graphics and physics should work now(untested). Objects without physics also do not need damping values anymore. 2015-02-07 19:34:40 +01:00
Steffen
3e8689aae2 Made None an available physicsType for objects without physics. 2015-02-07 19:23:27 +01:00
Steffen
e39adf56ed objectData now has a new value called renderable, if it is false the object will not get rendered. 2015-02-07 19:09:49 +01:00
Steffen Fündgens
ff5bd0dae1 Merged physics.cc. 2015-02-06 18:04:20 +01:00
sfroitzheim
4978869f82 Finally fixed wall and gate physics plus made some heightmap modifications 2015-02-06 16:31:21 +01:00
Steffen Fündgens
8be350c713 Added terrain parameters to the xml. 2015-02-06 12:37:00 +01:00
Steffen Fündgens
ecca21754b Added a comment and changed dampning values that were randomly 1. 2015-02-03 13:21:52 +01:00
Steffen Fündgens
8f3875a1c0 Adjusted a composition, found out that all TriMeshs fall through the heightmap. 2015-02-03 13:10:14 +01:00
Steffen Fündgens
df884666b5 Scaling of the player ball is now possible. 2015-02-03 12:36:42 +01:00
Steffen Fündgens
c57d73317c Added scaling to the physic of Box and Button. Adjusted the objectData for block.obj perfectly. 2015-02-03 12:29:35 +01:00
Steffen Fündgens
a018d5f547 Added and tested physics boxes for the switchOuter. Graphical object to match them is missing. 2015-02-02 13:20:20 +01:00
Steffen Fündgens
dbd61cd27e Removed unnecessary rotation from a lightsource. 2015-02-02 12:40:25 +01:00
sfroitzheim
3278bf5302 Added some new walls and changed some physics properties (still not working properly) 2015-01-30 15:28:09 +01:00
sfroitzheim
6b00c574b8 Added new ground tiles for a ruins area to the data 2015-01-30 14:15:07 +01:00
Jasper
b21b9e3636 fixed size ratios of objects 2015-01-29 13:39:37 +01:00
sfroitzheim
fcbc228438 Fixed some problems with the new bridge (wasn't able to roll onto it) and changed some heightmap heights 2015-01-28 15:49:38 +01:00
sfroitzheim
b957ba27bd Added a model for a gate and added it to the scene with some additional level improvements 2015-01-28 15:19:35 +01:00
Steffen Fündgens
ccc7cbaa9c Deleted a torch that had a duplicate ID and let the converter recreate it. Shadows look weirder now. This might be good for debugging the shadows. 2015-01-27 12:25:16 +01:00
sfroitzheim
06002f78b6 Added some walls to the scene properly (weird physics bugs are apparent) 2015-01-23 14:56:02 +01:00
sfroitzheim
73704434b1 Fixed merge conflicts. 2015-01-23 14:10:35 +01:00
sfroitzheim
0d185fd924 Merge branch 'master' of https://github.com/Faerbit/swp
Conflicts:
	Levels/ObjectSetups/Compositions.xml
	Levels/ObjectSetups/Level1.png
	Levels/ObjectSetups/Level1.xcf
	Levels/ObjectSetups/Level1.xml
2015-01-23 14:06:20 +01:00
sfroitzheim
16db3fcc72 Merge branch 'master' of https://github.com/Faerbit/swp
Conflicts:
	Levels/ObjectSetups/Level1.xml
2015-01-23 13:56:40 +01:00
Jasper
adf355cc46 constraints work. Why? because i said so! 2015-01-23 12:59:28 +01:00
Jasper
bea8436a8d Merge branch 'master' of github.com:Faerbit/swp 2015-01-19 18:30:12 +01:00
Jasper
2f980e678c Added light block and changed physics parameters. 2015-01-19 18:28:28 +01:00
sfroitzheim
1e6942ae37 Added some walls and made some fixes (there are too many walls, I will fix this till tomorrow) 2015-01-19 16:47:17 +01:00
Steffen Fündgens
a4b734ac5b Merge branch 'master' of github.com:Faerbit/swp 2015-01-19 15:55:18 +01:00
Steffen Fündgens
3f33d6cf86 Added rotation in Compompositions.xml. 2015-01-19 15:55:03 +01:00
Jasper
25c6c6b6e1 small changes to trimesh scaling 2015-01-19 15:33:44 +01:00
sfroitzheim
8c5d485101 Merge branch 'master' of https://github.com/Faerbit/swp
Conflicts:
	Levels/ObjectSetups/Level1.xml
2015-01-19 15:18:34 +01:00
sfroitzheim
1de9e862d0 Added improved starting bridge version 2015-01-19 15:15:18 +01:00
Jasper
0d101a3e4b fixed the issue with shpere portruding into blocks 2015-01-19 15:11:56 +01:00
sfroitzheim
57fbc655ab Added torch for testing. 2015-01-19 13:59:50 +01:00
Steffen
0184a1684a Updated scripts and added scripts for opening the door in Level1 2015-01-17 13:37:09 +01:00
Steffen
abf382a70e Added new composition 2015-01-17 12:38:27 +01:00
Steffen
acd847921d Added ignoreHeightmap option to compositions in Compositions.xml. 2015-01-17 12:24:54 +01:00
Steffen Fündgens
7935b6aa0c Merge branch 'master' of github.com:Faerbit/swp 2015-01-16 16:52:11 +01:00
Steffen Fündgens
476c40cb00 started working on an actual trigger for Level1 2015-01-16 16:52:04 +01:00
Steffen Fündgens
956da26624 moved the triggered/not triggered information to lua 2015-01-16 16:51:36 +01:00
sfroitzheim
44d7d4f107 Fixed a few bugs like duplicate marble(bridge will be fixed at monday) 2015-01-16 16:47:55 +01:00
sfroitzheim
b5937ce772 Merge branch 'master' of https://github.com/Faerbit/swp 2015-01-16 16:38:24 +01:00
sfroitzheim
036a9cb365 Additional changes with the heightmap 2015-01-16 16:37:00 +01:00
Jasper
86fd4a6123 Fixed block so that it doesnt BLOW EVERYTHING UP! 2015-01-16 15:40:07 +01:00
sfroitzheim
3636be675a Improved level heightmap (still not finished though) 2015-01-15 15:09:42 +01:00
Steffen Fündgens
5ce1b3a86d Triggers now adapt if the object they want to do something with gets deleted or changes its index. 2015-01-13 18:18:13 +01:00
Steffen Fündgens
78aef93eef Added and used a new trigger without recompiling, scripting really works. :) 2015-01-13 17:52:31 +01:00
Steffen Fündgens
b09451092b Now passing the Lua State to the physics, so that Lua can directly access physics functions. 2015-01-13 17:50:15 +01:00
Steffen Fündgens
74d45e7d38 Lua script works now, worked around the bug by saving the name as a std::string. 2015-01-13 17:21:15 +01:00
Steffen Fündgens
76b8b3bc03 Moved triggering to lua, got a strange bug with the const char* holding the name of the lua script. 2015-01-13 13:52:22 +01:00