Faerbit
|
e54ee77557
|
Removed now useless stuff from the flame shader.
|
2015-03-03 23:32:43 +01:00 |
|
Faerbit
|
4bdf64c35a
|
Tried to further improve the rendering of the flame; didn't quite work.
|
2015-03-01 23:28:36 +01:00 |
|
Faerbit
|
014b2e508a
|
Corrected flame normals.
|
2015-03-01 22:22:48 +01:00 |
|
Faerbit
|
40e7dda14a
|
Tried adding normals for color calculation seems wrong.
|
2015-03-01 19:40:39 +01:00 |
|
Faerbit
|
51d78583d7
|
Fixed normals.
|
2015-03-01 18:56:56 +01:00 |
|
Faerbit
|
53557b80c4
|
Using the color of the lights for the flame color.
|
2015-03-01 18:45:31 +01:00 |
|
Faerbit
|
f5fd73fd1d
|
Added another two render calls to further increase the number of vertices of the flame.
|
2015-03-01 18:19:19 +01:00 |
|
Faerbit
|
416784539b
|
Made two render calls to circumvent vertex limitation of geometry shader.
|
2015-03-01 17:01:41 +01:00 |
|
Faerbit
|
9150c628b4
|
Closing flame at the top.
|
2015-03-01 16:11:43 +01:00 |
|
Faerbit
|
90b33907b2
|
Got generation of flame geometry working.
|
2015-02-28 00:52:58 +01:00 |
|
Faerbit
|
8fe1482dfb
|
Got generation of circular quads working.
|
2015-02-28 00:00:30 +01:00 |
|
Faerbit
|
b0b2c71139
|
Added simple geometry shader which draws a red triangle which changes it's height over time.
|
2015-02-24 23:30:59 +01:00 |
|