Commit Graph

634 Commits

Author SHA1 Message Date
Jasper
0d101a3e4b fixed the issue with shpere portruding into blocks 2015-01-19 15:11:56 +01:00
Jasper
7d9e65fe13 fixed small bug with balls 2015-01-19 14:57:20 +01:00
Jasper
ac3136964f Merge branch 'master' of github.com:Faerbit/swp 2015-01-19 14:01:46 +01:00
Jasper
94d766e11f added collision masks and button creator 2015-01-19 14:01:05 +01:00
sfroitzheim
57fbc655ab Added torch for testing. 2015-01-19 13:59:50 +01:00
Steffen Fündgens
defbcc056b Fixing shader; merge was wrong. 2015-01-19 13:44:38 +01:00
Steffen Fündgens
7d372b632f Merge branch 'linearized' of github.com:Faerbit/swp 2015-01-19 13:16:08 +01:00
Steffen Fündgens
4fa28b2088 Added more error checking to the converter. 2015-01-19 11:15:41 +01:00
Steffen Fündgens
60f24c762f Fixed the bug that caused the duplicate marble lately. 2015-01-19 11:15:06 +01:00
Faerbit
f6a88683b7 Removed Cascaded Shadow Mapping because it is not realistic to get it working in the remaining time. 2015-01-19 00:52:57 +01:00
Faerbit
ee87a259a3 Linearization of depth buffer. Didn't change graphics in any way. 2015-01-19 00:40:28 +01:00
Steffen
36ea806c4f Added the option to define initial position constraints in the Level.xml file. 2015-01-17 14:07:12 +01:00
Steffen
0184a1684a Updated scripts and added scripts for opening the door in Level1 2015-01-17 13:37:09 +01:00
Steffen
698d917d4c Created a moveObject function in the Level class. 2015-01-17 13:30:33 +01:00
Steffen
b3f11542d2 Removed the lua state from the physics. 2015-01-17 13:11:43 +01:00
Steffen
abf382a70e Added new composition 2015-01-17 12:38:27 +01:00
Steffen
acd847921d Added ignoreHeightmap option to compositions in Compositions.xml. 2015-01-17 12:24:54 +01:00
Steffen
cc2ed4fcf9 Added to TARGET_LINK_LIBRARIES, now compiles on my home pc. 2015-01-17 12:12:27 +01:00
Steffen Fündgens
7935b6aa0c Merge branch 'master' of github.com:Faerbit/swp 2015-01-16 16:52:11 +01:00
Steffen Fündgens
476c40cb00 started working on an actual trigger for Level1 2015-01-16 16:52:04 +01:00
Steffen Fündgens
956da26624 moved the triggered/not triggered information to lua 2015-01-16 16:51:36 +01:00
sfroitzheim
44d7d4f107 Fixed a few bugs like duplicate marble(bridge will be fixed at monday) 2015-01-16 16:47:55 +01:00
sfroitzheim
b5937ce772 Merge branch 'master' of https://github.com/Faerbit/swp 2015-01-16 16:38:24 +01:00
sfroitzheim
036a9cb365 Additional changes with the heightmap 2015-01-16 16:37:00 +01:00
Jasper
454e7bb972 Merge branch 'master' of github.com:Faerbit/swp 2015-01-16 16:19:53 +01:00
Jasper
917008167e Added position Constraint structure, an add/remove function for them, and added their handeling to the update function 2015-01-16 16:17:26 +01:00
Jasper
86fd4a6123 Fixed block so that it doesnt BLOW EVERYTHING UP! 2015-01-16 15:40:07 +01:00
Steffen Fündgens
c7dd152dbd changed heightmap scaling 2015-01-16 14:02:36 +01:00
Faerbit
152e821f71 Removing the rest of the binary files from lua. 2015-01-15 17:39:20 +01:00
Faerbit
692b530ac8 Adding libreadline for lua to ubuntu docker image. 2015-01-15 17:34:41 +01:00
Faerbit
05362f6f6d Now also compiling lua from source before everything else. 2015-01-15 17:26:37 +01:00
Faerbit
e5851a02a6 Removing lua binaries because they shouldn't be tracked. 2015-01-15 17:17:14 +01:00
Faerbit
8451d3b992 Adding lua Makefiles. 2015-01-15 17:15:53 +01:00
sfroitzheim
3636be675a Improved level heightmap (still not finished though) 2015-01-15 15:09:42 +01:00
Steffen Fündgens
5ce1b3a86d Triggers now adapt if the object they want to do something with gets deleted or changes its index. 2015-01-13 18:18:13 +01:00
Steffen Fündgens
78aef93eef Added and used a new trigger without recompiling, scripting really works. :) 2015-01-13 17:52:31 +01:00
Steffen Fündgens
b09451092b Now passing the Lua State to the physics, so that Lua can directly access physics functions. 2015-01-13 17:50:15 +01:00
Steffen Fündgens
74d45e7d38 Lua script works now, worked around the bug by saving the name as a std::string. 2015-01-13 17:21:15 +01:00
Steffen Fündgens
76b8b3bc03 Moved triggering to lua, got a strange bug with the const char* holding the name of the lua script. 2015-01-13 13:52:22 +01:00
Steffen Fündgens
6f30050403 Integrated Lua into our project. Triggers are now able to call a Lua Script. Havent figured out how to let the Script do anything usefull yet. 2015-01-09 16:51:28 +01:00
Steffen Fündgens
b8d45cc522 Moved all dampning parameters (except for the camera) to Compositions.xml. 2015-01-06 13:31:53 +01:00
Steffen Fündgens
3560957d67 Moved friction and player strength to Level.xml. 2015-01-06 13:14:30 +01:00
Steffen Fündgens
6bec8fc01d Added the option to give a trigger a target composition. The position the trigger activates at is the old manually set position + the position of the target composition. 2014-12-19 16:15:29 +01:00
Steffen Fündgens
8a66bade63 Ignoring blender backup files. 2014-12-19 15:22:34 +01:00
Steffen Fündgens
bc348aef35 Also increased strength of the player ball. 2014-12-19 15:21:38 +01:00
Steffen Fündgens
74294d79e9 Tweaked ball physics. 2014-12-19 15:20:49 +01:00
Steffen Fündgens
75568ff54f Fixed bug with created too many faces. 2014-12-19 15:20:05 +01:00
Steffen Fündgens
a7c3ad0138 Triangulated block. 2014-12-19 15:14:33 +01:00
Steffen Fündgens
8d12f676db Triangulated faces of the torch and added it to the Level again. 2014-12-19 15:09:00 +01:00
Steffen Fündgens
346f4b221c Removing useless mtl file. 2014-12-19 15:07:43 +01:00