Steffen Fündgens
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9555786a09
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Ignored first two seconds of triggering to give switches time to position themselves.
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2015-03-02 14:28:19 +01:00 |
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Faerbit
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97a315661f
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Removing flame class and integrate it into light class because it was unpractical.
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2015-02-24 12:56:40 +01:00 |
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Steffen Fündgens
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f92c7bf6c3
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Added vector of flames to the level.
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2015-02-17 12:41:15 +01:00 |
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Steffen Fündgens
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1492a312ed
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Merge branch 'master' of github.com:Faerbit/swp
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2015-02-13 17:14:38 +01:00 |
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Steffen Fündgens
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265c0b2ce5
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Added resetPlayer function to the level.
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2015-02-13 17:14:29 +01:00 |
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Jasper
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75792a5723
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added debug Camear (keys L and K to switch)
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2015-02-13 15:46:00 +01:00 |
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Steffen Fündgens
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d2cf4f0003
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Added loading from config.xml, then debuged it for more than three hours...
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2015-02-06 18:00:14 +01:00 |
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Faerbit
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7e8b0d4c58
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Moved loading functionality to loader class.
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2015-02-04 17:16:06 +01:00 |
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Steffen
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3e78b4f4bb
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Created a moveObject function in the Level class.
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2015-01-17 13:30:33 +01:00 |
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Steffen Fündgens
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fe58023458
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Moved triggering to lua, got a strange bug with the const char* holding the name of the lua script.
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2015-01-13 13:52:22 +01:00 |
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Steffen Fündgens
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76b6be0beb
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Moved friction and player strength to Level.xml.
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2015-01-06 13:14:30 +01:00 |
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Fabian Klemp
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bf46f117b6
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Moved trigger functions to trigger class.
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2014-12-16 12:40:30 +01:00 |
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Fabian Klemp
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be4a61e65b
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Fixed triggers. Now deletes a truly random object.
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2014-12-16 12:19:48 +01:00 |
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Steffen Fündgens
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adde6fd162
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Implemented simple triggers.
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2014-12-15 18:43:10 +01:00 |
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Steffen Fündgens
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a393fb688d
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Implemented half the loading of triggers.
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2014-12-15 14:59:03 +01:00 |
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Faerbit
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36f7217288
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Moved calculation of shadowMVP to the CPU side.
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2014-12-15 12:41:30 +01:00 |
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Faerbit
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50c4b16367
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Moving MVP calculation to the CPU side.
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2014-12-15 11:45:31 +01:00 |
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Faerbit
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e9a47db962
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Made getLights return a pointer to avoid copying around large amounts of light data every frame.
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2014-12-15 01:12:51 +01:00 |
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Steffen Fündgens
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9764bc9d0b
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Changed fogColor to fogColour. Moved some global Parameters to the xml.
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2014-12-12 15:41:17 +01:00 |
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Steffen Fündgens
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4d1fbc6045
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Implemented error checking for XML. Fixed loading of OBJ-Files.
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2014-12-05 14:45:44 +01:00 |
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Steffen Fündgens
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086e13ac8e
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integrating tinyxml into level, adding lights to compositions
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2014-12-05 12:47:02 +01:00 |
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Steffen Fündgens
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f218a141fa
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changed filePath to levelNum
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2014-12-04 15:07:31 +01:00 |
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Faerbit
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27c2248117
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Implemented basic shadows for sun light. Also fixed bug with far plane always staying the same.
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2014-12-04 01:13:59 +01:00 |
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Jasper
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742a1848ea
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Multiple objects now working, for exact implimentation check level.cc and comment in physics.hh. Additionally multiple comments have been added to physics.hh to support the use of these functions
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2014-11-28 12:06:17 +01:00 |
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Faerbit
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8af201fd2f
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You can render objects with multiple shaders now.
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2014-11-28 00:17:56 +01:00 |
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Faerbit
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565351f7d2
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Changing vector of objects to vector of pointer of objects for clearer construnction.
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2014-11-23 00:59:54 +01:00 |
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Faerbit
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4fb383976b
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Replacing skybox attribute with skydome.
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2014-11-23 00:57:16 +01:00 |
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Faerbit
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22c9a7a936
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Changed skybox to skydome.
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2014-11-22 00:39:58 +01:00 |
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Faerbit
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c7518a7f8e
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Added skybox and refined fog a bit. Fog still needs a lot of work.
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2014-11-21 02:38:03 +01:00 |
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Faerbit
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9367026ef0
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Implemented simple fog.
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2014-11-19 01:58:48 +01:00 |
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Faerbit
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ba77cd68ac
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Added getCameraPosition to Level because it is used very often.
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2014-11-19 01:57:38 +01:00 |
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Fabian Klemp
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c87d62cae9
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Added directional lighting.
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2014-11-17 17:51:15 +01:00 |
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Jasper
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e579fe1d75
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added wasd recognition, prepared roll forward to accept vec3 pos instead of mat3 rot
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2014-11-17 13:12:51 +01:00 |
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Jasper
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cac4672c7c
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Implimented a basic version of Physics into level with a ball colliding with a static plain.
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2014-11-17 12:57:16 +01:00 |
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Faerbit
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3485299717
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Changing getCamera to pointers.
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2014-11-15 14:54:44 +01:00 |
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Fabian Klemp
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04234b1f1c
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Made mouse control camera. (Stupid init of camera...)
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2014-11-14 18:33:42 +01:00 |
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Faerbit
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1050e6072f
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Adapted level to new camera implementation.
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2014-11-13 17:19:56 +01:00 |
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Faerbit
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2ddf01ede2
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Removing hard coded values from graphics and moving it into the properties of object and model.
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2014-11-13 01:22:33 +01:00 |
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Faerbit
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16f4890458
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Added a update function to the level which rotates the bunny.
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2014-11-13 00:40:28 +01:00 |
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Faerbit
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c38629823d
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Removed own Shader wrapper, because it does nothing useful.
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2014-11-08 02:45:32 +01:00 |
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Faerbit
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21b144a72b
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Changing all occurences from texture to material.
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2014-11-08 01:17:23 +01:00 |
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Faerbit
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8f6ab075b5
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Implemented two getters.
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2014-10-30 23:59:03 +01:00 |
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Faerbit
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5c4b125e4d
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Restructured some elements from the graphis into the level. Now using a vector for all objects.
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2014-10-30 23:54:19 +01:00 |
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Faerbit
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5adc9ae0cc
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Added Terrain to Level.
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2014-10-20 19:07:45 +02:00 |
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Faerbit
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663ecbbe7d
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Fixing include guards.
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2014-10-20 18:48:20 +02:00 |
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Faerbit
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eefe7e78c9
|
Fixing minor bugs.
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2014-10-20 18:44:23 +02:00 |
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Faerbit
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08e44a14f6
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Adding level.hh
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2014-10-20 18:38:29 +02:00 |
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