Steffen Fündgens
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320b765951
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Adjusted the converter to be robust against IDs being overwritten with zeros in the png. Sucessfully ran it.
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2015-02-20 15:06:43 +01:00 |
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Steffen Fündgens
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087d36aa15
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Unified object and texture filenames.
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2015-02-20 13:56:40 +01:00 |
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Steffen Fündgens
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236067435d
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Updated Level0 to be runable.
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2015-02-20 13:40:59 +01:00 |
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Steffen Fündgens
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8a76ad4133
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Updated currently unused scripts.
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2015-02-20 13:26:09 +01:00 |
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Steffen Fündgens
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563bde0616
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Now using xml query functions in the converter. Also adjusted the converter to use config.xml. Running the converter would delete all triggers and position constraints though, because the IDs in the png were manually overwritten with zeros.
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2015-02-20 13:11:05 +01:00 |
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Steffen Fündgens
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af9f6d6933
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Added loading of flames.
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2015-02-17 12:54:21 +01:00 |
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Steffen Fündgens
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88d31bc68a
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Adjusted the mass of switchInner and the force that keeps it in place. The movableBlock can now push the switch down.
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2015-02-17 12:25:12 +01:00 |
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Steffen Fündgens
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3764bb5c6a
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Adjusted the size of the movableBlock.
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2015-02-17 12:04:15 +01:00 |
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Faerbit
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efa151aa73
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Do not implicitly set extensions of script files.
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2015-02-15 19:34:15 +01:00 |
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Faerbit
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fb028a899f
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Moved setting of package.path in lua to init.lua
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2015-02-15 19:32:19 +01:00 |
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Steffen
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0e550e52c6
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Got scripts to work as intended, had to use an ugly hack for it.
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2015-02-15 16:11:31 +01:00 |
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Faerbit
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97329141bc
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Restructured directory tree.
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2015-02-14 09:49:29 +01:00 |
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